ODE Torque Stuff
by Gary "ChunkyKs" Briggs · in Torque Game Engine · 05/18/2005 (5:16 pm) · 89 replies
From my .plan just now: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7870
Here's some source:
icculus.org/~chunky/stuff/odescript/odescript-2005-05-18.tar.gz
Gary (-;
Here's some source:
icculus.org/~chunky/stuff/odescript/odescript-2005-05-18.tar.gz
Gary (-;
#83
06/23/2006 (5:33 am)
Lat update was a little over 6 months ago. Not necessarily dead.
#86
06/23/2006 (4:00 pm)
Well I used the new ODE 0.6 with this and it worked no problem.
#87
Here's a drop from just now:
odescript-2006-08-04.tar.gz
oderocks-2006-08-04.tar.gz
Not a whole lot has changed, but it builds and runs fine for me on OSX, using ODE 0.6 and TGE 1.4u. There's a new Physics UI when you hit C while running oderocks. Turning Clientside prediction on or off does nothing visible right now, so don't get your hopes up about that one yet.
The lack of tutorial.base/greenguy in the new 1.4 makes me sad, F world was perfect for messing about with my little simulations without having to have ten meg of other junk.
Problems:
1) There's a large discrepancy in having AutoContacts turned on or off .. and there shouldn't be.
2) Stuff tends to squidge through floors and/or other stuff at the moment, depending on settings. I'm sure I found a solution to this when it happened before, but I can't right now.
3) The whole clientside prediction thing...
To the Ageia ODE naysayers; From the developers page, Ageia currently say:
The following software tools are required for AGEIA PhysX development:
Windows 2000-SP1+, XP (all flavors) : Visual Studio .NET
Xbox 360: Visual Studio .NET
PlayStation 3: Sony PlayStation 3 Tool-chain
TGE's big value to me was it running on Linux and Mac as well as Windows, so until those platforms are adequately supported by Ageia, it holds no interested to me.
Also: Can anyone suggest where I might find a simple cube dts file? My 3dmodelling-fu is still sufficiently weak that creating one and exporting it without it bursting into flames has been a problem.
Thanks,
Gary (-;
08/04/2006 (6:17 pm)
So, I'm still here... just on and off taking breaks.Here's a drop from just now:
odescript-2006-08-04.tar.gz
oderocks-2006-08-04.tar.gz
Not a whole lot has changed, but it builds and runs fine for me on OSX, using ODE 0.6 and TGE 1.4u. There's a new Physics UI when you hit C while running oderocks. Turning Clientside prediction on or off does nothing visible right now, so don't get your hopes up about that one yet.
The lack of tutorial.base/greenguy in the new 1.4 makes me sad, F world was perfect for messing about with my little simulations without having to have ten meg of other junk.
Problems:
1) There's a large discrepancy in having AutoContacts turned on or off .. and there shouldn't be.
2) Stuff tends to squidge through floors and/or other stuff at the moment, depending on settings. I'm sure I found a solution to this when it happened before, but I can't right now.
3) The whole clientside prediction thing...
To the Ageia ODE naysayers; From the developers page, Ageia currently say:
The following software tools are required for AGEIA PhysX development:
Windows 2000-SP1+, XP (all flavors) : Visual Studio .NET
Xbox 360: Visual Studio .NET
PlayStation 3: Sony PlayStation 3 Tool-chain
TGE's big value to me was it running on Linux and Mac as well as Windows, so until those platforms are adequately supported by Ageia, it holds no interested to me.
Also: Can anyone suggest where I might find a simple cube dts file? My 3dmodelling-fu is still sufficiently weak that creating one and exporting it without it bursting into flames has been a problem.
Thanks,
Gary (-;
Torque Owner Ronald J Nelson
Code Hammer Games