Ragdoll animation pack some questions
by Eran Caspi · in Torque Game Engine · 05/16/2005 (8:24 am) · 12 replies
Hello
Im starting to be interested in the Ragdoll Animation Pack but I have a few questions about it:
1.
I can't find any information on this skeleton, something like: how many bones?
what are the bones names?
2. Chris Calef said that he is planing to do some more skeletons for the jill pack
and maybe adam pack (if Im remember correctly) so will those updates be free?
and where can I find information on those packs (without buying them)?
3. Chris Calef also said that he is planing some other skeletons pack
So can I use several pack in one game?
I didn't know if I should post it as a thread or send him an email but I thought
that maybe some others will be interested in the same information.
Im starting to be interested in the Ragdoll Animation Pack but I have a few questions about it:
1.
Quote:For now, though, be warned, this product will ONLY WORK with players based on the stock Torque player skeleton.
I can't find any information on this skeleton, something like: how many bones?
what are the bones names?
2. Chris Calef said that he is planing to do some more skeletons for the jill pack
and maybe adam pack (if Im remember correctly) so will those updates be free?
and where can I find information on those packs (without buying them)?
3. Chris Calef also said that he is planing some other skeletons pack
Quote:there is a full set of "direct damage" animations already produced
So can I use several pack in one game?
I didn't know if I should post it as a thread or send him an email but I thought
that maybe some others will be interested in the same information.
#2
Apparently GG FTP is not working right, I have tried to download
the demo a few times and it didn't work, I will try again later.
I thought about animation sets for vehicle but I have no idea
if this is can be done in the same way that ragdoll animation pack was done.
05/18/2005 (7:32 am)
Thank you for the reply.Apparently GG FTP is not working right, I have tried to download
the demo a few times and it didn't work, I will try again later.
I thought about animation sets for vehicle but I have no idea
if this is can be done in the same way that ragdoll animation pack was done.
#3
Im using Milkshape3D and there is no hierarchy so I don't really understand
the entire thing can you explain a bit better the bones structure?
05/19/2005 (2:15 pm)
I finally download the demo and I saw the hierarchy, butIm using Milkshape3D and there is no hierarchy so I don't really understand
the entire thing can you explain a bit better the bones structure?
#4
05/25/2005 (3:11 am)
This is slighty off the topic, but i am using milkshape as well and I have a question. If the Bravetree girl pack is going to be supported by the ragdoll pack in the future would i beable to use the skeleton of the bravetree girl (as it comes in .ms3d file) and just alter/change the mesh to create my own character which would work with the ragdoll animations? Sorry for the very simple question, but I am totally new to this.
#5
List of the things I have used:
- CTFBot
- Incentory System
I think that is it. Hope somone else has had this problem. When I install the ragdoll pack to a fresh build, it works great. I think it has something to do with the two above but I can't figure it out.
- Anthony
07/15/2005 (3:01 am)
I have a few questions for anyone that has used the pack. Has anyone else come across any problems when installing this that caused the animation to not play at all? I am having that problem. When I review the scripts, I see nothing that would cause the animations to not play :(List of the things I have used:
- CTFBot
- Incentory System
I think that is it. Hope somone else has had this problem. When I install the ragdoll pack to a fresh build, it works great. I think it has something to do with the two above but I can't figure it out.
- Anthony
#6
List of the things I have used:
- CTFBot
- Incentory System
I think that is it. Hope somone else has had this problem. When I install the ragdoll pack to a fresh build, it works great. I think it has something to do with the two above but I can't figure it out.
- Anthony
07/15/2005 (11:27 am)
I have a few questions for anyone that has used the pack. Has anyone else come across any problems when installing this that caused the animation to not play at all? I am having that problem. When I review the scripts, I see nothing that would cause the animations to not play :(List of the things I have used:
- CTFBot
- Incentory System
I think that is it. Hope somone else has had this problem. When I install the ragdoll pack to a fresh build, it works great. I think it has something to do with the two above but I can't figure it out.
- Anthony
#7
I'm having problems trying to integrate the Ragdoll Pack to the TGE. I tryed the hard way coding all the changes and I'm getting a "too many animations" exception.
Then I used a clean installation of TGE and executed the Ragdoll installation and I'm getting the same error or simply the Engine shouts down after starting to load datapacks.
Anyone can help me figure what I'm doing wrong?
Thanks
08/30/2005 (3:56 pm)
Hi I'm having problems trying to integrate the Ragdoll Pack to the TGE. I tryed the hard way coding all the changes and I'm getting a "too many animations" exception.
Then I used a clean installation of TGE and executed the Ragdoll installation and I'm getting the same error or simply the Engine shouts down after starting to load datapacks.
Anyone can help me figure what I'm doing wrong?
Thanks
#8
08/30/2005 (4:19 pm)
There's a bit you must have missed that controls the amount of animations the engine can handle for the player. Either that or perhaps you have named the animations wrong somehow? It works great for me. I had to mod it a little to fit exactly into my game but it wouldn't be the same game without it.
#9
Thanks anyway
08/30/2005 (7:47 pm)
I will need to seat with more time to check the code again, the ragdoll pack is suposed to work fine in a clean TGE installation as I did.Thanks anyway
#10
thread untill I send him an email.
08/31/2005 (3:44 pm)
Try send Chris Calef an email, he didn't respond in thisthread untill I send him an email.
#11
I haven't tried with RTS yet.
09/01/2005 (5:10 pm)
Finally I got it running. I had to reinstall the TGE, then ran the RagdollFPSInstaller and finally made a rebuild of the Torque Demo Project. Cool.I haven't tried with RTS yet.
#12
I'll be waiting, somewhat patiently.
Keep up the good work Chris.
09/02/2005 (3:02 pm)
I bought this but I'm using the Soldier Pack with my project. Any status updates on the updates? =)I'll be waiting, somewhat patiently.
Keep up the good work Chris.
Associate Chris Calef
BrokeAss Games
1) To know more about the skeleton, download the show tool demo (if you haven't bought it already) and then open up the player.dts that came with TGE (Kork, the orc). click on "Shape Properties" on the left sidebar, and it will show you the entire hierarchy.
2) Yeah, the updates will be free with purchase of the original pack. Sorry they aren't done yet, after I got the original pack done real life came crashing down and the six million other things I was not getting done while finishing the pack shoved their way into the foreground. Rest assured, the updates will happen, I am thinking they will happen SOON now!
3) Ultimately it will be possible to use multiple sets of animations in one game, but I may have to rewrite the way torque loads animation sequences for this to work ad infinitum. At least the direct damage and radius damage packs will work together.
Stay tuned for more exciting developments as soon as I get the next step out, the really cool things are yet to come! (But buy the ragdoll pack now, you won't be sorry.)