Game Development Community

How does scripts find dummy objects in Max files?

by Anthony Rosenbaum · in Artist Corner · 01/09/2002 (7:56 pm) · 2 replies

So I was refreshming my self on vehicles, with the tribes 2 stuff, to make my first modle. I came across a mystery. In their max file they have 2 dummy objects contrail0 and contrail1. They are located at the wing tips and create a real nice effect. Ok no problem so then I started looking for some variable in the scripts called contrail0 or contrail1 but I couldn't find it. I found the contrail particles, emitters and where it is in the hard code but NO actual contrail0 or contrail1. Has things be rearrange in our hard code that I am reading things wrong? the main question for this is Where in the scripts are the dummy objects assinged various emmiters?
am I missing something can anyone please explain this?
Anthony

#1
01/09/2002 (10:45 pm)
Open up flyingVehicle.cc and check out FlyingVehicleData::sJetNode. It lists the node names for the contrails and engines.
#2
01/10/2002 (8:34 am)
then what does the JetNozzelX mean for backward thrust . . . .I'm preszuming it isn't defined yet and would mean alter teh engine right?