Game Development Community

Mounting

by Stephen · in Torque Game Engine · 04/22/2005 (6:54 am) · 2 replies

I'm making a simple RPG and I have a question. I would like the player to be able to pick up some armor and put it on (mount it) but I'm wondering how could I get the armor to do the same thing as the player does. Like if the player is attacking something using a attack animation with a sword, then the armor would do the same thing like move with the player animation. I had a idea to make the player model with the armor on and animation it, then delete the player model but keep the armor that should be still animated. Then in game you could pick the armor up and mount it but how could you link the animations with the player. I hope this explains my question.

Thanks
Stephen

#1
04/22/2005 (6:59 am)
Or just make the Armor as a set of pieces and mount them individually, this would leave you with a couple of gaps at the joints, but it could be overcome (by making the pieces slightly larger than the equvalent piece of the player), or if your armor is done well, would provide a nice effect as is.
#2
04/22/2005 (7:10 am)
The best would be to try to animate both together (When creating 3d Model)... Then splitting the Armor and character (keeping the animation).

I THINK there'll be some code changes involved getting the Mounted image(s) to Animate. Cant remember...

Look here