Game Development Community

Controlling Multiplayer connections

by Derk Adams · in Technical Issues · 04/07/2005 (10:58 am) · 4 replies

Greetings,

I would like to have a set of players come together in a Lobby or room and select their character and activate their readiness to begin the mission. Only after all have done this, does the mission start.

I also want to keep other players from joining the mission after it has been started.

I'm guessing that this is the "old" way of networked games.

Are their any resources or recommendations on how to do this, or do I have to figure it out myself?

Thanks.

#1
04/07/2005 (11:06 am)
If you pick up the RTS pack, it has that functionality already working. And it's awfully nice to have anyway. :-)
#2
04/07/2005 (11:23 am)
Chris,

Since I am making a simulator game, it doesn't make much sense to by a package for maybe 5% of the code (if that). I'm not certain that it is any different from the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4968]Lobby resource[url] listed on the site either (and that one doesn't do what I want).

Thanks.
#3
04/07/2005 (11:55 am)
If you pick up the RTS pack, it has that functionality already working. And it's awfully nice to have anyway. :-)
#4
04/07/2005 (12:03 pm)
Chris,

Did you read my reply? Your last post is identical to your first one.

Thanks.