Game Development Community


#1
03/24/2005 (1:19 am)
Additional pictures are here:
photobucket.com/albums/y62/graustern/
#2
03/25/2005 (10:50 pm)
Looks great so far!
#3
03/26/2005 (12:14 pm)
Yes, it looks awesome!
#4
03/29/2005 (6:30 am)
Looks great - no doubt about it. Show us more of it when it is finished, will you ?
#5
03/29/2005 (6:50 am)
Thanks everyone! I plan on converting it to TSE, using some material improvements for e.g. the walls. After that I'd like to add some more decoration stuff like flags, etc., using static shapes.
#6
05/13/2005 (12:04 am)
You did a really good job. Definitely has a very professional feel, and you can tell you put time into it. :)
#7
05/13/2005 (7:35 am)
Nice work, the little cottages look great. What program did you use to build your dif's?
#8
05/13/2005 (7:47 am)
@Paul: Yes, it took some time, and I'm still working on it...

@Todd: I use Quark to build difs. I know, some really don't like it and prefer Worldcraft or Cartography shop, but I think Quark offers a lot of possibilities and tools, although the vertex manipulation is ... disappointing. I'm really looking forward to Constructor!
#9
05/13/2005 (8:09 pm)
It looks as if the link is dead, now. (The top one)
#10
05/14/2005 (2:13 am)
Looks like the link to the snapshot got lost during the site update.
#11
05/31/2005 (6:00 pm)
You can find this picture at www.garagegames.com/mg/projects/tge/view.php?qid=966
#12
05/31/2005 (6:36 pm)
Looking cool! I like it! It's gonna look really cool when you switch to TSE with the new terrain and water and normal mapped bricks and wood. If you need any help figuring out how to do any of that, let me know and I'll tell you how to do it. I spent a year and a half making castles and tudor buildings. First thing I did with TSE was make castle bricks, paint and daub and wood normal mapped textures. It was really fun and suprisingly easy. Dude... I could see this looking as cool as Oblivion with TSE.