Game Development Community

Floating character :P -> RESOLVED with custom animations

by Luis Anton Rebollo · in Artist Corner · 03/22/2005 (5:02 pm) · 7 replies

Hi all, i have a problem.

My character expor well, and sems ok. But when activate a aniumation appears floating. I'm using 3ds max 7, it's animeted with biped + skin.

I'm a few noob to 3ds max7, any possible cause/solution?

thx to all.

#1
03/22/2005 (6:00 pm)
Is your bounding box set at the coordinants 0,0,0? I think I remember reading that nutty things can happen if its anywhere except the center of the scene.
#2
03/23/2005 (1:46 pm)
I remake all work, and same result :(

I'm set bounds box and charecter mesh at 0,0,0 and use trick box for clean transforms.

All work well but character float when activate a animation.

Biped need to be aligned to 0,0,0?

Any one can help me please?
#3
03/23/2005 (1:59 pm)
Get yourself a copy of Torque Show Tool... see if you can pin point the problem with that.
#4
03/23/2005 (2:06 pm)
I'm using a 30 day demo of Show Tool Pro and same error.
#5
03/24/2005 (1:49 am)
Hahaha no problem with custom animations :)
#6
03/24/2005 (7:39 am)
Instead of just posting that you no longer have the problem, could you post what you were doing wrong and what you did to fix it so others could learn from your experience.
#7
03/24/2005 (8:26 am)
Sorry, but i dont know the error, when animating character with starter.fps player animations, it's appear floating. With my animation work well.

I remake all animations.