decals, footprints, and new players
by Anthony Rosenbaum · in General Discussion · 12/17/2001 (9:57 pm) · 5 replies
how exactly does it work do I add a dummy object in the max file to represent where the feet are . . .can anyone explain this for me
thanks Anthony
thanks Anthony
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#2
12/18/2001 (8:25 am)
yeah, I'd also like to know this...
#3
Anthony
12/18/2001 (10:46 am)
oscar I read in a post that you set keys in the sequence object in the (trigger track) like when the foot touches ground and these will cause the footprints . . .havn't tried yet will tonight Anthony
#4
the "Trigger" track in the sequence helper's track view.
You can have up to 32 triggers (1-32) which are turned on by adding a keyframe with the appropriate trigger number as a value (right click on the keyframe in track view) and turned off by adding another keyframe with negative value on the trigger number that you assigned on the first trigger keyframe.
If you like, you can only turn them on (and assume that the programmer will turn them off as they are read). The footsteps work this way. Turn them on, you don't have to turn them off.
Left foot is 1, right foot is 2.
12/18/2001 (11:07 am)
Triggers can be added to sequence helper objects by using the "Trigger" track in the sequence helper's track view.
You can have up to 32 triggers (1-32) which are turned on by adding a keyframe with the appropriate trigger number as a value (right click on the keyframe in track view) and turned off by adding another keyframe with negative value on the trigger number that you assigned on the first trigger keyframe.
If you like, you can only turn them on (and assume that the programmer will turn them off as they are read). The footsteps work this way. Turn them on, you don't have to turn them off.
Left foot is 1, right foot is 2.
#5
which file does this go in? the base shape in Max, or the shape I used to export separate sequences? I have 8 max files, the base player file, and then one max file for each sequence: root, run, jump, etc.
I tried putting those 'trigger' keyframes in the run file, to no avail. But my "base shape" file has no helpers related to animation.
Please advise. thanks.
02/05/2009 (10:09 pm)
I know this is an ANCIENT thread, but I think it probably still applies, so here's my question:which file does this go in? the base shape in Max, or the shape I used to export separate sequences? I have 8 max files, the base player file, and then one max file for each sequence: root, run, jump, etc.
I tried putting those 'trigger' keyframes in the run file, to no avail. But my "base shape" file has no helpers related to animation.
Please advise. thanks.
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