Game Development Community

odd result with new player charature

by Anthony Rosenbaum · in General Discussion · 12/17/2001 (9:31 pm) · 5 replies

I'm not sure what happened I had a model that seemed to work fine But now when I export it the camera spawns at the bound box's pivot point. . .in fact the game is lowered it seems . . if I pick up a weapon it spawns in between the legs. . again where the box's pivot point is. . I have added all the mounts, all I did was replace the player.dts with my newplayer.dts in the player.cs script and any clue?
Anthony

#1
12/17/2001 (9:57 pm)
figured it out had to make new eye and cam objects . . .
#2
12/18/2001 (2:36 am)
Im having the same problem but I have a eye and cam dummy.

What did you link the Cam dummy to if anything?

// Clocks out
#3
12/18/2001 (8:08 am)
cam links to a dummy object which in turn is linked to the bip1 . . .cam is linkeed to the bip1 head . . .if you getting a messed up result delete the dummies and bounds and remake them . . .should work then
#4
12/18/2001 (10:53 am)
Karsten,

Check your dump file and make sure they are in the heirarchy and not getting culled out.

It might be a good idea to make sure that they are in your 'always export' list in your .cfg file.
#5
12/18/2001 (11:20 am)
I'll try that :)

// Clocks out