Peons to build buildings
by Ed Johnson · in RTS Starter Kit · 03/08/2005 (9:36 am) · 21 replies
Has anyone implemented a way to let peons know they're needed to construct a building
(or repair a building, etc).
The 'World Domination' mod stated that was left out to be project specific, but I'm sure someones thrown together something simple.
I was looking through rtsEvents.cs and commands.cs trying to get an idea how the peons take commands.
Thanks!
(or repair a building, etc).
The 'World Domination' mod stated that was left out to be project specific, but I'm sure someones thrown together something simple.
I was looking through rtsEvents.cs and commands.cs trying to get an idea how the peons take commands.
Thanks!
Torque Owner Jeff Yaskus
jy games
And basically the unit would walk to where I clicked and the building would starting being "built" ... and eventually it would become built and switch to the correct animation.
Getting the unit to goto where I clicked was fairly simple, but it was tricky to then have them "back off" a certain distance so the building was not on top of them.
But I recall there was another example somewhere that talked about how to get the units to move out of under the building once its placed. I think it just moved the unit away from the building towards map center, a set distance.
Somewhere in there, I would trigger an animation on the unit and building itself ... so the unit would hammer away and it played a sound effect ... while the building itself would animate through the build stages and eventually become "ready" or whatever.
hope that helps! :)