Game Development Community

Teams

by Chip Lambert · in RTS Starter Kit · 03/02/2005 (8:34 am) · 3 replies

Hey Guys

The game I'm working is gonna have 4 different teams. Each team is gonna have some unique units to is (resource gatherers, elite units (similar to Tonya or Yuri from the C&C franchise). Is there already somewhat of a team implementation here or do I need to add it in using one of the Team Implementation resources for stock Torque.

After that I'm sure it wont be to bad to add the special units and all at least in theory...


Thanks guys.
Chip

#1
03/02/2005 (10:15 am)
Teams are already assigned for the purposes of viewing units/buildings (via the Vismanager). I contributed a mini-resource read it here that discusses an alternate team assignment algorithm for games that allow for team assignment when players don't all log in at exactly the same time.

Additionally, the Resource Management/Building Actions Resource could be very easily modified to allow for team specific buildings--you would want to add a value for each building type that contains the teams that are allowed to use the building, and then check this value whenever a client requests a building action. Keep in mind here that the "team" in this case is not the same as the "team" in the paragraph I mentioned above--but really more of a "faction", or "race" concept, so you probably don't want to link the two directly.
#2
03/02/2005 (10:19 am)
Thanks Stephen, I had looked over your mini resource and was getting ready to go into more depth with your resource management. I thank ya very kindly sir!
#3
03/09/2005 (5:05 pm)
Teams are almost worthless if you dont have an AI
(unless of course you plan only playing multiplayer :-) )