World coordinates
by Pablo Alonso · in Torque Game Builder · 03/01/2005 (3:12 pm) · 7 replies
What's the unit system that Torque 2d uses, it appears to go from -50 to 50, is there any way to just use pixels, because I find it really confusing, or al least knowing how many pixels equal a unit.
thanks
thanks
About the author
#2
Using pixels as game units is a very bad idea most of the time. Unless you plan to allow your players to only play at one screenres, using pixels as world units really complicates the programming involved.
03/01/2005 (6:44 pm)
You can set the world units to whatever you want, just so you know. But we provide a good default recommended size.Using pixels as game units is a very bad idea most of the time. Unless you plan to allow your players to only play at one screenres, using pixels as world units really complicates the programming involved.
#3
Anthony posted a piece of code here that I have been using to show me world positions. It links to another thread that goes over other things too.
I don't know if you want this stuff for ingame changes or to better place things on the screen, but it works really good
Click here
03/02/2005 (3:54 am)
Pablo,Anthony posted a piece of code here that I have been using to show me world positions. It links to another thread that goes over other things too.
I don't know if you want this stuff for ingame changes or to better place things on the screen, but it works really good
Click here
#4
Thanks every1
PD. is there any function to calculate the angle between two points? I know I can make this with baqsci trigonometry, but just wondering.
03/02/2005 (7:59 am)
Thanks a lot everyone, I want this specially to keep thing proporcionate, when I load pngs into sprites(in the basic tutorial) there's a change in their proportions, I just wanted to understand this so I could keep them proportionate.Thanks every1
PD. is there any function to calculate the angle between two points? I know I can make this with baqsci trigonometry, but just wondering.
#5
If I set the X speed to 40, what does that mean? Speed is distance over time, so is it 40 logical units per second?
03/05/2005 (1:40 pm)
I've a similar question: How do I determine speeds?If I set the X speed to 40, what does that mean? Speed is distance over time, so is it 40 logical units per second?
#6
03/05/2005 (2:16 pm)
40 units per second, yes.
#7
edit: Woot! Getting beaten to posts by helpful community members. Love it. :)
03/05/2005 (2:59 pm)
Yes it is Lennart. :)edit: Woot! Getting beaten to posts by helpful community members. Love it. :)
Torque Owner Harold "LabRat" Brown
Top -> Bottom = -35 -> 35
Pixel to unit conversion isn't really possible as the coordinates will remain the same regardless of resolution