Game Development Community

FxAnimatedSprite2D Bugs

by Melv May · in Torque Game Builder · 03/01/2005 (6:36 am) · 4 replies

FYI

I have confirmed that there are a couple of minor bugs in fxAnimatedSprite2D.

These are:-

- The first is that when playing a non-cycling animation, the animation frame is reset back to the first frame. It should stay at the last frame.
- When using the "onAnimationEnd" callback (again, non-cycling animations), it will be continously called until either the object is deleted or another animation is played. It should be called once only.

This has now been fixed and will be included in the next update.

- Melv.

#1
03/03/2005 (12:54 am)
Er this is for anyone at GG really.

When is the next update available?

Animatied sprites is kind of findamental to 90% of the Early Adopter games (mine included). Sorry if you have already posted the update times elsewhere but, I didn't see any mention of when the next update was so thought I'd ask.
#2
03/03/2005 (2:57 am)
When we've finished doing the initial bug fixes. Can't announce a date but if we continue to find problems, we'll issue an update and then schedule another one.

Unfortunately, there's alot involved in doing update packages, especially as we have to do it for all three platforms as well as test them all and this takes days.

We won't be doing this daily/weekly as we'd only be working on updates.

At EA, this is the kind of thing that has to be lived with unfortunately. For every 1 problem, there are hundreds of things that go well. :)

Eventually, you may see something like SVN access so you can get code as it is changed although I cannot absolutely confirm that at this point.

- Melv.
#3
03/03/2005 (6:38 am)
Thanks Melv

If the animation fixes are simple, is there any chance you can post a little fix code in here, so that I can substitute and recompile while waiting for the official fix?
#4
03/03/2005 (6:48 am)
@Peter: I know that might help here but we really don't want to go down that route as it becomes very problematic and soon becomes outdated as soon as an update becomes available.

You won't be waiting too long for this, promise.

- Melv.