Game Development Community

my person is a GIANT

by Anthony Rosenbaum · in General Discussion · 12/08/2001 (7:12 pm) · 6 replies

I wanted to replace the player model but when I do I end up with the camera on the ground and if I go to outside view the game crashes . . .I returned to the normals player and added the new mesh as a static object and it is huge like 100 foot statue. . . so I was wondering would that cause the odd result I am having . . . would scaling down the mesh work?
Anthony

#1
12/08/2001 (8:50 pm)
For the exporter, one max unit is one meter. No matter what your unit scale is set to, the exporter will interperet it as meters.

I think this is what is causing your 100 ft player.

I would not try scaling it, as that may intorduce some really weird problems that defy description.
#2
12/08/2001 (9:42 pm)
what about scaling it and reseting the scale?
#3
12/09/2001 (9:27 am)
Reset scale does not always work properly. MAX is really flaky about how it keeps track of it's data internally, so you may reset the scale and it may wokr in the viewport, but it may not actially reset it.

It works sometimes, but it has also caused us serious headaches in the past.

You can scale in sub-object mode, or you can scale it and then do the 'box trick". Scale your object to the correct size and then,

Make a box, put it at the origin of the the bounding box (use the align tool) collapse it to an editable mesh, press the attach button and attach your character mesh. The character should now be a part of Box01. Choose >Select by Element> select the box, and delete it.

Your character has a brand new transform.

Do not scale the bounding box (create a new one) and do not scale the skeleton.
#4
12/09/2001 (9:46 am)
love the sneaky trick!!! I had reexported but wouldn't let me adjust rotation of pivot point now it will. . .you are my god!!!
#5
12/09/2001 (10:19 am)
You can reset your transformation by selecting your objects and use "Tools/Reset XForms"
#6
12/09/2001 (10:24 am)
that works too !!!!! but not in tool on R4 it is in utilities!!! sweet thanks everyone