TGE + T2D insaller?
by Anthony Rosenbaum · in Torque Game Builder · 02/26/2005 (12:11 pm) · 1 replies
Will there be an installer that has T2d already incorperated in the latest TGE build?
How bout TSE? the RTS pack?
Or rather is there a simple set of files we could have for intergration?
Also has networking been implimented. I presume so with both Checkers and PONG having mulitple players.
How bout TSE? the RTS pack?
Or rather is there a simple set of files we could have for intergration?
Also has networking been implimented. I presume so with both Checkers and PONG having mulitple players.
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Torque Owner Josh Williams
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1) Copy the "T2D" directory and paste into torque/engine
2) Add the T2D folder and files to your TGE project
3) Compile.
:)
TSE + RTS, (+Lighting Pack, + ??) yeah there are lots of project combinations now. Our plan is to keep changes as modularized as possible so that integration is super-simple. We're doing a great job of that so far w/ T2D and the RTS SK (T2D especially). In the future, we might have an even easier solution, but for now we're trying to make it easy to copy stuff around.
Re: networking, I think everyone is well aware of our plan here. Here in the beginning of the EA period, we will have support for turn-based-style networking (basically, CommandToServer / CommandToClient). A little while later, we'll get full networking in (but not at the cost of making single-player game develop with T2D harder or more complex).
Right now, I actually can't say for sure that turn-based networking is in. It was working very nicely for a long time, but we've made lots of changes here in the push to get T2D out the door, and maintaining compatibility there was low on the list of priorities, so we haven't checked it out recently. It might / should work, but I don't want to say for sure that it does.
However, we will be releasing the multiplayer networked checkers demo in the next few weeks, so you're guaranteed that it'll work by that time. :)
Good questions!