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Torque documentation and compiling torque engine with eclipse

by Zbigniew Dudkowski · in Torque Game Engine · 02/18/2005 (5:35 pm) · 6 replies

Is the torque documentation available in zipped downloadable form? It's a pain to keep connecting to the internet.

Also is the whole source code for Torque in the SDK/engine folder? So is this the only file I need to import into the eclipse torque compiler.

#1
02/18/2005 (6:53 pm)
Second question: yes, all the source code is in the engine directory, but follow the instructions for setting up torque in eclipse -- you want to point eclipse at the SDK folder, not the engine folder, and have the .project file, etc. be located in SDK.
This way you'll see the entire file tree, and be able to find your executable in the example directory when you want to run the debugger. There's no reason I can think of to just point it into the engine directory.
#2
02/18/2005 (6:54 pm)
First question, I don't know the answer to. For part of the docs, you can build them yourself (the autogenerated engine code docs.) Look around for information on doxygen, building your own docs, etc.
#3
02/18/2005 (7:25 pm)
What is generated by compiling the engine the way it is right now without any modifications? Also how long does it take to compile the engine? It's been 20 minutes and it says: Calling make for project Torque...
#4
02/19/2005 (9:29 pm)
It takes about two minutes to completely compile and link Torque with TBE/Eclipse. Follow the instructions to the letter. It works.
#5
02/24/2005 (9:22 am)
It took about 8 minutes for me to compile.
Also, I got a lot of warnings, mostly type casting warnings (float instead of int, etc)
Is this normal?
#6
02/24/2005 (9:43 am)
The speed is highly dependent on your environment and machine. Yes, the warnings are "normal" (warnings are a pet peeve of mine, so I don't think of them as acceptable, but then again, they don't hurt anything either!).