Bryce and Torque
by Michael Ewing II · in Torque Game Engine · 02/15/2005 (5:08 pm) · 12 replies
I have a license for Bryce 4 and I'm wondering how I might be able to import height maps that I make with it into torque? Thank you for any help that you can give.
#2
02/15/2005 (9:14 pm)
In my manual for Bryce it says that I can export the terrain to any 3d format. And it makes sure that it looks just as good as if it were still in bryce. If they did not want you to use it out side of bryce they would not have added the export option.
#3
Did you search the resources for terrain? The GIS formats should give you more information. Unfortunately, I highly doubt that it will make low-poly terrains. That's part of the quality problem.
02/15/2005 (10:00 pm)
MetaCreations hasn't been around for a while, so the new license is more liberal. Interesting since it's a Daz product and they sell landscapes.Did you search the resources for terrain? The GIS formats should give you more information. Unfortunately, I highly doubt that it will make low-poly terrains. That's part of the quality problem.
#4
If the EULA doesn't say anything about restrictions on using the format outside Bryce then you should be OK.
(Off topic, apparently the people who used to be metacreations are now Ambient Design based in New Zealand.
http://www.ambientdesign.com
)
02/15/2005 (10:22 pm)
The EULA/manual probably should say if things can't be used outside it.If the EULA doesn't say anything about restrictions on using the format outside Bryce then you should be OK.
(Off topic, apparently the people who used to be metacreations are now Ambient Design based in New Zealand.
http://www.ambientdesign.com
)
#5
02/16/2005 (5:19 am)
The EULA didn't say anything about using the files that are built with it outside of the product. So I guess that it can be used that way. And the problem with hi-poly terrains I'll have to look into that. It does allow you to set the resolution when you start a project. So that might keep the terrain low-poly. It would be nice to see, if I can get it working good with torque. I'll keep you all posted and thankyou all for the help.
#6
If you need more help, just send me an email.
02/26/2005 (4:48 pm)
After you have exported the terrain image from the bryce terrain lab: Import/apply into TGE using the bitmap option in it's terrain editor.If you need more help, just send me an email.
#7
02/27/2005 (6:15 pm)
Thanks Eric. I will e-mail you if I have problems
#8
05/11/2005 (8:13 am)
What about 3D models made in Bryce? Is there a way to convert them into a dts file for torque?
#9
05/11/2005 (9:55 am)
Can you export them to an intermediary format (OBJ, DXF, 3DS, etc) and then import them into an exporter-enabled application?
#10
04/01/2012 (1:39 pm)
you can try exporting to Blender as .obj tweak and export as .dae for torque. I got it to work for rocks and a couple other shapes.
#11
It is 2518 days from the start date to the end date, end date included
Or 6 years, 10 months, 22 days including the end date
Alternative time units
2518 days can be converted to one of these units:
217,555,200 seconds
3,625,920 minutes
60,432 hours
359 weeks (rounded down)
Now keep still ... ;)
04/01/2012 (2:50 pm)
Torque Game Engine 1.4.2 of early 2000's does not support *.DAE as a format ... also from Dave's post it has been ...It is 2518 days from the start date to the end date, end date included
Or 6 years, 10 months, 22 days including the end date
Alternative time units
2518 days can be converted to one of these units:
217,555,200 seconds
3,625,920 minutes
60,432 hours
359 weeks (rounded down)
Now keep still ... ;)
#12
05/23/2012 (4:34 pm)
TGE 1.5.2 doesn't support *.dae either.... Might be time to upgrade.
Associate David Montgomery-Blake
David MontgomeryBlake