Game Development Community

Possible bug when cycling mission from SG - Test (Endian)

by Michael Cozzolino · in · 02/04/2005 (9:35 am) · 3 replies

www.garagegames.com/mg/forums/result.thread.php?qt=25706

Just load up the mission then type cycleGame(); in the console. A few seconds later it will lockup/crash.

About the author

Indie Developer in the Albany NY area. iOS, PC, Mac OSX development. http://itunes.apple.com/us/artist/michael-cozzolino/id367780489


#1
02/05/2005 (8:37 am)
Hi Michael,

Hmmm... that's not good. :) I'll take a look at it, sounds like it'll be fairly easy to track down. Thanks for providing a test case that definitely makes things easier to find.

-John
#2
02/05/2005 (5:38 pm)
Hi Michael,

I found and fixed the problem TSStatics use SimSets to manage linked lights on the client, which TGE didn't like (the set was not sending notify events to the lights). I replaced the set with a vector, and all is well. Luckily this problem is specific to cycling missions (quiting and canceling the mission works fine), but I'll see about posting an update.

-John
#3
02/07/2005 (5:32 am)
Great to hear.