Game Development Community

Recordings, how much info do you have?

by Anthony Rosenbaum · in Torque Game Engine · 02/03/2005 (9:33 am) · 4 replies

Hello,

I am working on the final touches to Lore and noticed something. The recording system as it stand basically load a level, and then pushes the playGUI so you can watch the game. Which is great except Lore uses 2 playGuis specific for each team. Which leads me to my question, how much info is in a recording and how do you access it?

Essentially I need control of the client who recorded the demo, then I could query to find out what team he is on, and in turn display the correct playGui. But I can't seem to figure out how to go about that.

Has any one else played with the recording system enough to clue me in on where to start?

#1
02/03/2005 (11:29 am)
Remove the GUI completely, instead draw two black boxes on top and bottom to make it look like 16:9 video. It's done that way in alot of console games to mask out the gui. I know its not the solution, just an alternative :) Could look kinda cool, i don't know if people are actually interested in seeing the play gui while watching a replay anyways...

Sascha
#2
02/03/2005 (11:57 am)
Yeah I have the images to the guis turned off right now, which works but is a hacky solution
#3
02/03/2005 (12:11 pm)
Demo recordings essentially record network traffic. When you play a recording back its feeding it to the simulation as if it were actually happening at that moment. I don't see why you would have a problem at all here unless you aren't actually writing team info to the network?
#4
02/03/2005 (12:31 pm)
Well when I tried to see if the clients were assigned to the simgroup Clientgroup I got a count of 0 . . . Maybe I am approaching this wrong , any suggestions on getting the player?