Game Development Community

Just got Torque

by JBaird · in Torque Game Engine · 01/15/2005 (5:51 pm) · 6 replies

Hello I just got Torque, and I also got the content pack, and I was wondering how I get the content pack in Torque.

#1
01/15/2005 (6:00 pm)
Which content pack?

Look for instructions that came with it, documentation, readme.txt files, anything like that. The people who made the pack probably tell you how to install it.
#2
01/15/2005 (6:06 pm)
The combo back, I still dont see where it says how to do it, sorry I just got Torque a few minutes ago and trying to get everything sorted out.
#3
01/15/2005 (6:37 pm)
There should be a text file that tells you what to do. You will have to add the .cs file to your starter.fps\server\scripts and add exec[name.cs] to your game.cs. Good luck, it's no very hard.
#4
01/15/2005 (7:43 pm)
I got to starter.fps\server\scripts and clicked on game, and it opend the text but I dont know what you mean add exec[name.cs]

Oh I think I know what you mean, do I have to enter all the objects?
#5
01/15/2005 (8:16 pm)
Yes, but only the vehicles and not the barrels or crates or trees. You have to put each xxx.cs file in the scripts directory as well.

There should be exec[xxx.cs] files in game.cs, just put the new ones after those.
#6
01/15/2005 (8:36 pm)
Like this text? exec("./xxxx.cs");

Also what do you mean vehicles? I am trying to put the buildings, trees, ect.

And if so do I put it under
Quote:// Load up basic datablocks, objects etc.
exec("./audioProfiles.cs");
exec("./camera.cs");
exec("./markers.cs");
exec("./triggers.cs");
exec("./inventory.cs");
exec("./shapeBase.cs");
exec("./staticShape.cs");
exec("./radiusDamage.cs");
exec("./chimneyfire.cs");
exec("./item.cs");
exec("./weapon.cs");
exec("./flag.cs");
(Here)