Just got Torque
by JBaird · in Torque Game Engine · 01/15/2005 (5:51 pm) · 6 replies
Hello I just got Torque, and I also got the content pack, and I was wondering how I get the content pack in Torque.
About the author
#2
01/15/2005 (6:06 pm)
The combo back, I still dont see where it says how to do it, sorry I just got Torque a few minutes ago and trying to get everything sorted out.
#3
01/15/2005 (6:37 pm)
There should be a text file that tells you what to do. You will have to add the .cs file to your starter.fps\server\scripts and add exec[name.cs] to your game.cs. Good luck, it's no very hard.
#4
Oh I think I know what you mean, do I have to enter all the objects?
01/15/2005 (7:43 pm)
I got to starter.fps\server\scripts and clicked on game, and it opend the text but I dont know what you mean add exec[name.cs]Oh I think I know what you mean, do I have to enter all the objects?
#5
There should be exec[xxx.cs] files in game.cs, just put the new ones after those.
01/15/2005 (8:16 pm)
Yes, but only the vehicles and not the barrels or crates or trees. You have to put each xxx.cs file in the scripts directory as well. There should be exec[xxx.cs] files in game.cs, just put the new ones after those.
#6
Also what do you mean vehicles? I am trying to put the buildings, trees, ect.
And if so do I put it under
01/15/2005 (8:36 pm)
Like this text? exec("./xxxx.cs");Also what do you mean vehicles? I am trying to put the buildings, trees, ect.
And if so do I put it under
Quote:// Load up basic datablocks, objects etc.
exec("./audioProfiles.cs");
exec("./camera.cs");
exec("./markers.cs");
exec("./triggers.cs");
exec("./inventory.cs");
exec("./shapeBase.cs");
exec("./staticShape.cs");
exec("./radiusDamage.cs");
exec("./chimneyfire.cs");
exec("./item.cs");
exec("./weapon.cs");
exec("./flag.cs");
(Here)
Associate Chris Calef
BrokeAss Games
Look for instructions that came with it, documentation, readme.txt files, anything like that. The people who made the pack probably tell you how to install it.