Gun go boom!
by Bryce · in Game Design and Creative Issues · 01/10/2005 (7:44 pm) · 22 replies
Check out this M-16 I made with a friend of mine today:
www.garagegames.com/mg/snapshot/view.php?qid=930
www.garagegames.com/mg/snapshot/view.php?qid=930
#2
01/11/2005 (2:17 pm)
Aw....how am i supposed to view the snapshot?
#3
Do you have it hosted on another site?
01/11/2005 (2:22 pm)
Uhhh....it looks like the snapshot wasn't reviewed by the GG staff yet, so I guess it hasn't been changed...Do you have it hosted on another site?
#4
01/11/2005 (6:51 pm)
Host it on Geocities for free (quickly, too).
#5
problem with geocities is that it doesn't allow image hosting (i think?)
but it's good, nonetheless
01/11/2005 (7:50 pm)
Lolproblem with geocities is that it doesn't allow image hosting (i think?)
but it's good, nonetheless
#7
01/12/2005 (10:51 am)
Geocities doesnt allow direct linking to images. It'd be silly if they didnt allow image hosting :)
#9
01/12/2005 (3:04 pm)
Eehhh...still not there....
#10
01/12/2005 (3:58 pm)
Oh, i forgot to read the top. it wont be submitted until approved.
#11
01/12/2005 (4:16 pm)
*edit*
#12
www.geocities.com/videodragon20032003/torch_1.jpg (my first attempt at uv-ing)
01/12/2005 (5:27 pm)
Geocities does have direct image linking.www.geocities.com/videodragon20032003/torch_1.jpg (my first attempt at uv-ing)
#14
01/12/2005 (7:26 pm)
I hope that works...
#15
What modelling proggie did you use for the M16?
01/12/2005 (7:28 pm)
Hey, not bad! That's probably better than what I could do...What modelling proggie did you use for the M16?
#17
01/13/2005 (12:55 am)
Good job Bryce. You may have found your calling.
#18
I hope this isnt a bit too much, but it is 1380 polys. I tried it in game, but i forgot to scale it down so the gun looked huge and the player superhuman to hold it.....So im going to buy Milkshape this week and work on that a bit more.
01/13/2005 (6:22 am)
Milkshape 3d. I started by adding faces around the major points, including parts where metal would stick out. I extruded the faces, scaling in spots were size varies, and so on. The barrel consisits of only some cylinders.I hope this isnt a bit too much, but it is 1380 polys. I tried it in game, but i forgot to scale it down so the gun looked huge and the player superhuman to hold it.....So im going to buy Milkshape this week and work on that a bit more.
#19
01/13/2005 (6:25 am)
I think ill add it to the General Development section where ill get more visitors.
#20
01/13/2005 (7:59 am)
Not bad at all, from what I can see. The handguard looks a little small, but that could be due to the perspective. Could you post a larger picture? Also, a wireframe view would help with technical critiques (accuracy, any wasted polies, stray verts, etc).
Torque Owner Eric Lavigne
The requested Development Snapshot is not available. (#930)