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TSMaterialList::getFlags: index out of range

by Willbkool · in Torque Game Engine · 01/08/2005 (4:00 pm) · 2 replies

I upgraded to the current head today, and when I try to use the new executable, I get that error. I'm using custom missions, but they work fine with my older 1.2 executables. Anyone got any ideas about this?

#1
01/11/2005 (8:05 am)
Are you using a Milkshape exporter?

Can you figure out which piece of art is causing the error?
#2
01/11/2005 (8:33 pm)
Actually yes I am, for the vehicles and characters that are only static for now. The interiors are from QuArK. The mission loaded fine with 1.2x, but as soon as I upgraded to 1.3, I got this error. I guess I could try and remove one object at a time and find out the culprit. I'm a TSE EA, but apparently my graphics card doesn't support PS 1.4. So I have to stay with TGE until I get a better one. Thanks for the suggestion Ben.