Torque Pipeline DIF export for Cartography Shop
by Tom Spilman · in Artist Corner · 01/03/2005 (11:33 am) · 49 replies
It's time to get this into your hands.
Torque Pipeline for Cartography Shop is a DIF exporter for the Torque Game Engine and the new Torque Shader Engine as a Cartography Shop 4.1 plugin. It adds CartShop support for all Torque entities including lights, portals, collision volumes, detail brushes, and even the new TSE light brushes. It's simple to use and comes with an easy to read html help file.
I've tested it pretty thoroughly over the last few weeks, but i wanted to get feedback from the community. You can get more feature details and download the public beta on our site. The beta is time limited and will expire on 3/1/2005.
If you have issues, questions, or comments either post them here or on our forums.
Torque Pipeline for Cartography Shop is a DIF exporter for the Torque Game Engine and the new Torque Shader Engine as a Cartography Shop 4.1 plugin. It adds CartShop support for all Torque entities including lights, portals, collision volumes, detail brushes, and even the new TSE light brushes. It's simple to use and comes with an easy to read html help file.
I've tested it pretty thoroughly over the last few weeks, but i wanted to get feedback from the community. You can get more feature details and download the public beta on our site. The beta is time limited and will expire on 3/1/2005.
If you have issues, questions, or comments either post them here or on our forums.
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#42
10/26/2005 (8:28 am)
There is no "solution"--the founding requirement of dif shapes is that they are convex. If you absolutely must have them as dif, then you will have to modify the shape itself, otherwise it will need to be a dts shape.
#43
10/26/2005 (8:48 am)
@David - Not sure about that. I believe that the brush must the have "disable_collision" property set to "1" for the collision to disable. I'll to try it out!
#44
10/26/2005 (8:51 am)
I am pretty sure that the detail brushes are in the pipeline help as how you would use one. I know I have imported non correct geometry mesh's and exported them with my dif before as many other have as well so you should check the help on the exporter.
#45
10/26/2005 (8:59 am)
I heard constructor will be coming out soon I've been holding out untill does. GG games says it going to be better.
#46
10/26/2005 (12:07 pm)
FYI. Leadwerks stopped responding to our emails and IMs a month or two ago. Because of this and other concerns Sickhead, at least for the foreseeable future, will not be supporting 3d World Studio and instead we've decided to help GarageGames make Constructor the best tool available for Torque DIF creation.
#47
10/26/2005 (7:55 pm)
I respect your decision Tom just wondering if you are still going to support the pipeline for current owners.
#48
10/27/2005 (10:55 am)
I will do everything i can for current owners. Will i add new features... probably not. But i will do bug fixes and continue to provide one on one help for customers like i have been.
#49
10/27/2005 (11:49 am)
Thanks Tom I didn't expect new features I just hoping for what you are intending. :)
Torque Owner David Tiernan