Invulnerability
by Todd Johnson · in Torque Game Engine · 12/05/2004 (10:05 pm) · 6 replies
Has anyone used setInvincibleMode? It takes two parameters (time and speed). I have no idea what this does. I would like to know how I can set my player to be invulnerable.
#2
12/08/2004 (3:46 am)
Yes I have, time is basically how long the effect stays. Where as speed makes my screen flash blue at a higher frequency... eh? Is this desirable?
#3
12/08/2004 (8:55 am)
Seems like it's working to me. :)
#4
12/08/2004 (6:58 pm)
So the flashing blue is desirable eh.
#5
12/08/2004 (10:16 pm)
Well, I dunno if it's desirable, but it sounds like it's doing _something_ roughly like what it ought to be. ;)
#6
05/06/2008 (12:40 pm)
Here is a way It is also an ideal way to change the DatablockActionMap.bind(keyboard, "d", DisableDamage);
function DisableDamage(%val)
{
if(%val)
commandToServer('ToggleDamage');
} (note the empty DB)function serverCmdToggleDamage(%client)
{
%player = %client.player;
%playerDb = %player.getDatablock();
if(%playerDb.isInvincible)
%playerDb.isInvincible = false;
else
%playerDb.isInvincible = true;
%player.setDataBlock(NotUsedPlayerData);
%player.setDataBlock(%playerDb);
}
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