"World Domination through Collaboration" RTS mod is available
by Stephen Zepp · in RTS Starter Kit · 11/29/2004 (10:31 am) · 209 replies
The RTS-SK resource/building/villager Community Mod is now available!
To login to the page, use the following:
Login: GGRTS
P/W: ggrocks
PLEASE DO NOT RELEASE THIS LOGIN OUTSIDE THE FORUMS. Until GG is able to provide a more secure site to host large resources, it is our responsibility to maintain security of the kit, and it only hurts us all if non-RTS SK license holders get access to this resource.
Some excerpts from the readme:
This resource is designed to encapsulate and abstract resource management and
Building Actions, including:
--Client non-authoritative display and inventory tracking
(resources-client.cs)
--Server authoritative inventory tracking and modification
--functionality to:
---assign a resource "cost" to an action the player can perform
(see building.cs modifications for the example)
----validate the cost, and return either an ALLOW or DENY message to the action, including
information about why it was designed
(resources-server.cs)
----update the server's inventory, and inform the client of the updates
---allow server objects to add supplies to a player's resource store
---Easily define custom properties for new buildings, including:
----action type: Harvest, Hire (Shop, Research possibly on the horizon)
----Building Menu customization (modular, based on custom properties)
---place harvestable resources in your mission
---allow villagers to both harvest resources, and build buildings
NOTES:
--This resource would not have been possible without the work of many community members. All known contributers are listed in the readme at the web page above--if I missed anyone, PLEASE let me know!
--The resource as a whole does tend to point your game in a certain direction, specifically the genre "standard" resource, actions, and buildings style present in many "standard" RTS games. Please feel free to modify, enhance, or simply select techniques from the resource as is required for your project.
--Liability: All known scripts, artwork, icons, and ideas are in the public domain, and license free. If you are aware of any violations of Intellectual Property within this resource, please notify me immediately and I will remove any violations from the resource.
ADDITIONAL NOTE: Recently, someone asked about how to make peons march to the building location before the building is placed. That implementation is discussed here.
To login to the page, use the following:
Login: GGRTS
P/W: ggrocks
PLEASE DO NOT RELEASE THIS LOGIN OUTSIDE THE FORUMS. Until GG is able to provide a more secure site to host large resources, it is our responsibility to maintain security of the kit, and it only hurts us all if non-RTS SK license holders get access to this resource.
Some excerpts from the readme:
This resource is designed to encapsulate and abstract resource management and
Building Actions, including:
--Client non-authoritative display and inventory tracking
(resources-client.cs)
--Server authoritative inventory tracking and modification
--functionality to:
---assign a resource "cost" to an action the player can perform
(see building.cs modifications for the example)
----validate the cost, and return either an ALLOW or DENY message to the action, including
information about why it was designed
(resources-server.cs)
----update the server's inventory, and inform the client of the updates
---allow server objects to add supplies to a player's resource store
---Easily define custom properties for new buildings, including:
----action type: Harvest, Hire (Shop, Research possibly on the horizon)
----Building Menu customization (modular, based on custom properties)
---place harvestable resources in your mission
---allow villagers to both harvest resources, and build buildings
NOTES:
--This resource would not have been possible without the work of many community members. All known contributers are listed in the readme at the web page above--if I missed anyone, PLEASE let me know!
--The resource as a whole does tend to point your game in a certain direction, specifically the genre "standard" resource, actions, and buildings style present in many "standard" RTS games. Please feel free to modify, enhance, or simply select techniques from the resource as is required for your project.
--Liability: All known scripts, artwork, icons, and ideas are in the public domain, and license free. If you are aware of any violations of Intellectual Property within this resource, please notify me immediately and I will remove any violations from the resource.
ADDITIONAL NOTE: Recently, someone asked about how to make peons march to the building location before the building is placed. That implementation is discussed here.
#162
If someone does have a "virgin" copy, it would be wonderful. I've swapped computers since I wrote that resource, and haven't had time to set up the old computer to pull out a working copy.
05/31/2006 (11:59 am)
I am really, really busy :( Sorry guys.If someone does have a "virgin" copy, it would be wonderful. I've swapped computers since I wrote that resource, and haven't had time to set up the old computer to pull out a working copy.
#163
If anyone else has copy and needs it hosted... I can host it and password protect the folder (if it's ok with Stephen)
Anyone know what the file name was?
05/31/2006 (12:10 pm)
I'm going to have a look on my PC's for the file (I'm sure I had a copy)If anyone else has copy and needs it hosted... I can host it and password protect the folder (if it's ok with Stephen)
Anyone know what the file name was?
#164
Sorry for delay but had a hard drive failure :( Thank God I backup every bit of Torque stuff about 3 times a week :)
I'll post the link and the username/password for it tonight!
06/08/2006 (10:34 am)
I've found this file and will be uploading it tonight!Sorry for delay but had a hard drive failure :( Thank God I backup every bit of Torque stuff about 3 times a week :)
I'll post the link and the username/password for it tonight!
#165
06/10/2006 (10:07 am)
I'd appreciate it if someone could send me the file. Had a hard drive crash and think it was on the one that crashed. My email address is matthuston@gmail.com.
#166
In the mean time, the documentation is still missing. If anyone has that, please let me know.
06/12/2006 (9:16 pm)
I have found the resource. If anyone needs it, please post here with your email and I can send it to you.In the mean time, the documentation is still missing. If anyone has that, please let me know.
#167
06/13/2006 (12:34 am)
Awesome Matt, can you please email it to gavin.bunney@gmail.com I can also put it up on a website with password protection if need be?
#169
Would be very glad to get a copy of this resource, please.
06/13/2006 (2:30 pm)
Thomas@gizmoteket.seWould be very glad to get a copy of this resource, please.
#170
www.crusader-games.com/downloads/ggrts
Username: ggrts
Password: z3ppr0x
Also I found the documentation, but its printed out so give me a few days and I'll type it up and repost it on the same site.
Any trouble let me know.
@Stephen: If this is a no-no let me know :)
06/13/2006 (3:56 pm)
You can download this file now from my site:www.crusader-games.com/downloads/ggrts
Username: ggrts
Password: z3ppr0x
Also I found the documentation, but its printed out so give me a few days and I'll type it up and repost it on the same site.
Any trouble let me know.
@Stephen: If this is a no-no let me know :)
#171
06/13/2006 (7:34 pm)
Excellent Chip, seems like a lot of people were waiting for it to go back up.
#172
06/13/2006 (10:34 pm)
Nope, that's awesome, and thanks a lot for covering for me--I was unable to find the file on my computers anywhere :(
#173
Since you're the author Stephen, may we upload this to TDN?
06/14/2006 (8:36 am)
Thanks Chip. I'm just worried this link will eventually disappear too. ;( Since you're the author Stephen, may we upload this to TDN?
#174
06/14/2006 (8:52 am)
I don't have any plans for this link to disappear. At least not for a very long time. But a TDN upload or even a standard resource submission would be good. :)
#175
Stephen, you need to edit your first post with the new download info :)
I also vote for it to go on TDN
06/14/2006 (9:13 am)
Cool, thanks Chip... Stephen, you need to edit your first post with the new download info :)
I also vote for it to go on TDN
#176
06/14/2006 (10:56 am)
I vote for TDN as well once Chip gets that documentation typed back in :) If you can scan it Chip, I can type it up.
#177
06/14/2006 (11:07 am)
Or scan it and use an orc program...
#178
tdn.garagegames.com/wiki/RTSStarterKit/WorldDomination
06/14/2006 (11:20 am)
I've put this on TDN :)tdn.garagegames.com/wiki/RTSStarterKit/WorldDomination
#180
06/21/2006 (4:30 pm)
I downloaded from lambert's link and just extracted to overwrite the existing files, when I load up the mission there is 4 peons if I click on one the options are words with no images and if I click one of the choices and try to click for them to build somewhere they don't move, and all the rocks are floating off the ground a little, should I not have just extracted over the old files?
Associate Chip Lambert
Crusader Games