Game Development Community

classes to take

by Anthony Rosenbaum · in General Discussion · 11/07/2001 (9:10 am) · 1 replies

hello . . .um you might have seen my posts around I am a new game developer like the rest. . my speciality is art (have a degree in it) but I'm going back school for some CS knowledge. I think I 've taken all my classes for basic programming in c++. However having already got a degree, pursuing another is just tetious so I was wondering. What additional classes would be good and could apply for game development. I got the programming and some trig (for tricks with sine and cosine) so what would be the next usfully class physics, calc? what kind? anyway if anyone could give some Ideas that would be great.
Anthony

#1
11/07/2001 (12:26 pm)
The most useful math course for 3D programming is probably linear algebra, so take as much of it as you can.

Graph theory has applications in pathfinding and AI.

If you haven't had calculus yet, take that as well, particularly if you're at all interested in higher order objects. (Like splines or other mathemetically defined objects.)

The basic mechanics course is probably all you really need out of physics. This is usually physics 1 or 2 (or both.)