Game Development Community

enhancing the engine

by Anthony Rosenbaum · in Torque Game Engine · 11/06/2001 (8:07 am) · 1 replies

would it be possible to add code (and I know this is alot of work and most likely require another exporter from max BUT) that could enhance the structures and buildings within the game so that diffent classes of material like concrete, wood, steel could repond diffently?
Anthony
. . . or should I be working on a new engine?

#1
11/06/2001 (8:19 am)
If you mean have different physical attributes such as friction and elasticity coefficients, it does not. The T1 engine did support different material properties, but the Torque engine currently does not. It does support material perperties in general though, currently material type for sounds, etc., so it wouldn't be hard to add.