Torque at DCCC
by Robert J Smolenski · in Torque in Education · 10/26/2004 (7:28 am) · 7 replies
We have decided to scrap our "adventure" with 3D GameStudio(Conitec) and try the Torque engine. If any community colleges have some insight for me, I would certainly appreciate it.
Bob Smolenski
Professor, CIS
www.dccc.edu
Bob Smolenski
Professor, CIS
www.dccc.edu
#2
It is really exciting to see educators using Torque as a learning tool. Getting AAA quality game technology into the hands of beginning game developers is one of the major goals of Torque. Feel free to post any questions you have here or in the Torque forums.
Also, if you havn't seen it, be sure to check out Ken Finney's book on Torque development, 3D Game Programming All-in-One. It is a fantastic resource for starting Torque users, and could work well as a starting textbook.
10/27/2004 (3:46 pm)
Welcome to the brand new Torque in Education forums. It is really exciting to see educators using Torque as a learning tool. Getting AAA quality game technology into the hands of beginning game developers is one of the major goals of Torque. Feel free to post any questions you have here or in the Torque forums.
Also, if you havn't seen it, be sure to check out Ken Finney's book on Torque development, 3D Game Programming All-in-One. It is a fantastic resource for starting Torque users, and could work well as a starting textbook.
#3
10/28/2004 (7:56 am)
Aaron.....where do you teach and how are you planning on using torque? Maybe we can get a "joint venture" going.
#4
I read in Ken Finny's plan a few months ago that he was working on an "Instructor's" version of his book, but I have not seen anything further, and didn't get a response to my e-mail or questions on the .plan.
Are you in contact with him, and/or do you have any information on the current status? He had mentioned lesson plans, course objects, and such, and I would imagine that might be very useful for instructors.
10/28/2004 (1:44 pm)
@Alex:I read in Ken Finny's plan a few months ago that he was working on an "Instructor's" version of his book, but I have not seen anything further, and didn't get a response to my e-mail or questions on the .plan.
Are you in contact with him, and/or do you have any information on the current status? He had mentioned lesson plans, course objects, and such, and I would imagine that might be very useful for instructors.
#5
11/02/2004 (7:06 am)
According to the book reps at Thomson Learning, Finney's instructor material will be out in November, 2004.
#6
11/02/2004 (10:30 am)
I'll ask around the office to see if anyone knows more specific information re: the instructors edition.
#7
I teach at Surry Community College in North Carolina. Right now I'm just looking into what's possible with Torque. I'm liking it so far. I've used Torque with some of my students in a LAN setting, but have not tried dialup or home broadband with Torque yet. Ultimately, I would love to encorporate VOIP communications in Torque 3D spaces. Also, I'm hoping to put web content (message boards, blogs, etc.) in virtual as well. Just some ideas.
This is off subject, but if you haven't already, try checking out the NVIDIA developers web site. It has some really nice tools and resources for 3D developers. There are free textures as well as some handy utilities. Melody is one of those. It calculates normal maps from low and high resolution object meshes. One of my students has been working with it also and placed one of his own normal mapped models into the new TSE Car Demo to see how the new shader engine would handle DOOM3 style normals. Cool stuff.
Anyway, the link for the developers page is:
http://developer.nvidia.com
Aaron Ellis
11/08/2004 (10:46 am)
Bob,I teach at Surry Community College in North Carolina. Right now I'm just looking into what's possible with Torque. I'm liking it so far. I've used Torque with some of my students in a LAN setting, but have not tried dialup or home broadband with Torque yet. Ultimately, I would love to encorporate VOIP communications in Torque 3D spaces. Also, I'm hoping to put web content (message boards, blogs, etc.) in virtual as well. Just some ideas.
This is off subject, but if you haven't already, try checking out the NVIDIA developers web site. It has some really nice tools and resources for 3D developers. There are free textures as well as some handy utilities. Melody is one of those. It calculates normal maps from low and high resolution object meshes. One of my students has been working with it also and placed one of his own normal mapped models into the new TSE Car Demo to see how the new shader engine would handle DOOM3 style normals. Cool stuff.
Anyway, the link for the developers page is:
http://developer.nvidia.com
Aaron Ellis
Torque Owner Aaron E
Default Studio Name
Aaron Ellis