Game Development Community

What tool did T2 team use when editing scripts?

by Dave Myers · in Torque Game Engine · 10/29/2001 (3:27 pm) · 25 replies

Subject says it all - what tool did they use? Did they use UltraEdit or MSVC++ or Notepad or vi or all of the above?

Just curious,

Dave Myers
21-6 Productions

About the author

Considerable experience developing with Torque-based technologies and produced the first third-party game using any Torque technology (Orbz). Game designer, programmer, and producer, and credits include the innovative title Orbz and the colorful BuggOut.

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#21
02/06/2002 (4:48 pm)
We use CodeWright. The reason goes way back and it's probably more habit than anything else at this point.

There are dozens of free or cheap programmer editors that will work just fine.

--Rick
#22
02/19/2002 (7:48 am)
I made a mod for tribes 2 and I found Tribal IDE to be great. Notepad bothered my eyes after a while :D
#23
02/24/2002 (7:39 pm)
When I first started scripting I used Notepad or Wordpad, depending on file size. They worked nicely, but when I got the Trible IDE it made it completely easier. Not only do you get highlighted words that set aside what they are, you get multiple-file word search. Plus if setup properly, you can debug the script through the game. Not sure really how to set it up cause I never got it to work but others say it work great.

This script editor is much more powerful then the textpad and was designed for the Torque engine.
#24
02/25/2002 (1:10 am)
UltraEdit is very nice, I belive Writer (Lorne) created a plugin file for it, so we could have Tribes script syntax highlighting. Very nice stuff, used it for all the Tribes scripts i wrote for myself.
#25
02/25/2002 (7:32 am)
hmm ...
crazy .. I use visual studio ..
as it is the most powerfull editor I have
with small adjustment it is quite capable of enabling fast editing of the cs files
else when in Linux I like to vi ... cause im so damn fast at it :)

Badguy
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