Porting Starter.FPS from TGE into TSE
by Matthew Ruggiero · in Torque Game Engine Advanced · 10/19/2004 (6:09 am) · 7 replies
I am trying to port the starter fps from TGE to TSE and I am getting all kinds of errors.
I converted all the map files with map2dif from TSE.
Is there anything else I need to do?
I converted all the map files with map2dif from TSE.
Is there anything else I need to do?
About the author
#2
10/19/2004 (9:26 am)
Thanks, but I cannot find material.cs and shader.cs anywhere in the TSE directories.
#3
/demo/server/scripts/materials.cs
/demo/server/scripts/shader.cs
10/19/2004 (11:59 pm)
Look harder next time =P
#4
I used search in windows and I swear it came up empty. Maybe I fat fingered the filenames.
Also, I am wondering if I need to use the common frolder from the TSE demo or from the TGE.
10/20/2004 (3:21 am)
OMG sorry about that!!I used search in windows and I swear it came up empty. Maybe I fat fingered the filenames.
Also, I am wondering if I need to use the common frolder from the TSE demo or from the TGE.
#5
I was able to get it all working using the common scripts from TGE.
Thanks for all your help.
Now I have a platform to test with.
10/20/2004 (3:50 am)
OK.I was able to get it all working using the common scripts from TGE.
Thanks for all your help.
Now I have a platform to test with.
#6
I didn't realize there was a private forum for TSE.
I will post there from now on.
10/20/2004 (8:29 am)
Oh my. I do apologize.I didn't realize there was a private forum for TSE.
I will post there from now on.
#7
Is there a way to port TGE example programs from book to T3d, and run them like you do in TGE?
09/14/2011 (12:34 am)
Where is the resource at you are talking about porting above?Is there a way to port TGE example programs from book to T3d, and run them like you do in TGE?
Torque 3D Owner Xavier "eXoDuS" Amado
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