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Porting Starter.FPS from TGE into TSE

by Matthew Ruggiero · in Torque Game Engine Advanced · 10/19/2004 (6:09 am) · 7 replies

I am trying to port the starter fps from TGE to TSE and I am getting all kinds of errors.
I converted all the map files with map2dif from TSE.
Is there anything else I need to do?

#1
10/19/2004 (6:19 am)
Look for my resource about porting TGE games to TSE.
#2
10/19/2004 (9:26 am)
Thanks, but I cannot find material.cs and shader.cs anywhere in the TSE directories.
#3
10/19/2004 (11:59 pm)
Look harder next time =P

/demo/server/scripts/materials.cs
/demo/server/scripts/shader.cs
#4
10/20/2004 (3:21 am)
OMG sorry about that!!
I used search in windows and I swear it came up empty. Maybe I fat fingered the filenames.

Also, I am wondering if I need to use the common frolder from the TSE demo or from the TGE.
#5
10/20/2004 (3:50 am)
OK.
I was able to get it all working using the common scripts from TGE.

Thanks for all your help.
Now I have a platform to test with.
#6
10/20/2004 (8:29 am)
Oh my. I do apologize.
I didn't realize there was a private forum for TSE.
I will post there from now on.
#7
09/14/2011 (12:34 am)
Where is the resource at you are talking about porting above?

Is there a way to port TGE example programs from book to T3d, and run them like you do in TGE?