What to use for a target?
by kc_0045 · in Torque Game Engine · 09/29/2004 (3:53 pm) · 2 replies
Hey, im making the training part for are FPS shooter game, anyway I was wondring what would be the best for a target? like somthing that doesnt move and u can shoot and hit with the projectiles, oh and there needs to be a way to check when a projectile hits it(so it well take damage/delete) what would be the best for this? like Static shape or what?
and what would the function be that gets called when it is hit? thanks in advanced
and what would the function be that gets called when it is hit? thanks in advanced
#2
09/10/2006 (1:33 am)
Yeah i think i got that figured out...cant remeber what it was even for :D "Posted: Sep 29, 2004 15:53 "
Torque 3D Owner Max