Falling Damage
by Wayne Eversole · in General Discussion · 09/27/2004 (4:24 am) · 9 replies
Is thir a way to turn off fall damage? I have changed speedDamageScale to 0 in all character files but it still does damage when falling.
About the author
#2
09/27/2004 (5:24 am)
I dont see anything in it about disableing fall damage :(
#3
09/27/2004 (5:33 am)
Uum, you must of missed somthing, i just tryied this with a brand new head , setting speedDamageScale to 0 does shut off falling damage, try deleting the player.cs.dso and see if that helps
#4
09/27/2004 (5:34 am)
Its on the things to know page about half way down,
#5
09/27/2004 (5:51 am)
Did you edit that in the orc.cs file?
#6
09/27/2004 (6:59 am)
I downloaded the new head version and added tribes 2 jets and i have edited all the character.cs files and changed all damagescale to 0 in the character folder and changed all characters , i have even changed player.cs just in case thirs a global speeddamagescale setting and deleted all the .dso files in character folder but when i fly up and drop it still does damage.
#7
Thanks
09/27/2004 (7:14 am)
Ok, i got it working, i had to change minImpactSpeed to 999 like minImpactSpeed = 999;, that fixed it so i had no fall damage but i still have a question, is falling the only impact that the game uses? like only time it is called is when you fall or run so fast you run into something and does damage? i guess what im asking is will it hurt to leave it set to that or is it for something els very inportant that i dont know about?Thanks
#8
09/27/2004 (12:32 pm)
Im guessing, it has the 1 purpose, if you do a search for speeddamagescale , you will see that its only found in the player.cs ( all of them), so if you just change that in one player.cs it will only effect that player/cs file.
#9
09/27/2004 (12:36 pm)
Weird, i guess i would have to be doing what your doing, but all i changed was the speedDamageScale to 0, ahh , maybe the varibles differ or over ride from the jets?
Torque Owner Ace
Heh well that used to work, a good while back, they may have changed somthing
www.planetquake.com/noescape/torque/torque.htm