A new idea...i think
by Jeff Raab · in Torque Game Engine · 09/26/2004 (11:25 am) · 23 replies
I have decided to take a (rather) ambitious project into my hands.
In an effort to see what Torque is capable of(as well as myself) ill shall work to make a alternate system for rendering terrain. It shall use voxels. the voxels will follow a height map(which is what torque uses as i understand) so it shouldnt be too far off from the current style.
Now dont go telling me this cant be done, cause i know it can, and i have the free time to make it.
I just want your general opinions on this.
So: What do you think of this project, im curious what the more veteran peoples here think.
In an effort to see what Torque is capable of(as well as myself) ill shall work to make a alternate system for rendering terrain. It shall use voxels. the voxels will follow a height map(which is what torque uses as i understand) so it shouldnt be too far off from the current style.
Now dont go telling me this cant be done, cause i know it can, and i have the free time to make it.
I just want your general opinions on this.
So: What do you think of this project, im curious what the more veteran peoples here think.
#22
If not I doubt that it's faster... The only advantage I see is that you're able to render terrain with 6DOF.
09/27/2004 (2:52 am)
I always thought voxel are not accelerated by the graphics device and are calculated by the CPU. Altough this was years ago... Has this changed with the new gpu generations?If not I doubt that it's faster... The only advantage I see is that you're able to render terrain with 6DOF.
#23
http://www.blitzbasic.com/Community/posts.php?topic=36012
runs amazingly, so i have no doubts that its doable, I just need to get it done :)
so if you have any helpful advice, please let me know :)
edit:
quoted retrobooster:
"the scene shown in the first shot, which contains 200 trees, a terrain and a lake, totaling to some 120.000 tris (not all being rendered at a time ofcourse), runs at acceptable speed (50 fps) on a GeForce 2 in 800x600 32 bits. It speeds up to 120 and up when lowering the detail settings"
09/27/2004 (12:15 pm)
I would like to bestow upon you all alittle project, much similar to mine:http://www.blitzbasic.com/Community/posts.php?topic=36012
runs amazingly, so i have no doubts that its doable, I just need to get it done :)
so if you have any helpful advice, please let me know :)
edit:
quoted retrobooster:
"the scene shown in the first shot, which contains 200 trees, a terrain and a lake, totaling to some 120.000 tris (not all being rendered at a time ofcourse), runs at acceptable speed (50 fps) on a GeForce 2 in 800x600 32 bits. It speeds up to 120 and up when lowering the detail settings"
Torque 3D Owner Phil Carlisle
Not that its not worth a try of course.
We used a sort of "voxel volume" in www.worms3d.com but it wasnt meant as one continuous volume, rather we had a heirarchy of volumes, each could be axbxc in dimension and was then "skinned" in realtime.
But it gives its own headaches.
I seriously doubt its actually FASTER than poly based terrain rendering, particularly as screen resolution goes up.