Game Development Community

mapping question - caves?

by Jeff Highsmith · in Torque Game Engine · 10/22/2001 (5:46 pm) · 2 replies

can you put caves and tunnels in a torque map? im guessing yes, so my next question is how extensively? my guess is they wont cause problems as long as portals are used, right? so can i add a lot of underground stuff without worrying over performance or framerate?

thanks

#1
10/22/2001 (6:01 pm)
look at the waterworld map
#2
10/22/2001 (8:02 pm)
To be more specific...

You'll have to make "cave buildings" in worldcraft, place them in your map, and cut holes in the terrain so the players can pass though.

I imagine you could make a rock outcropping with a tunnel leading inside... or whatever.