CVS console update codes....
by Richard Ranft · in Torque Game Engine · 08/22/2004 (4:37 pm) · 2 replies
There is no documentation on these codes. I'm assuming:
M = modified (on my end, I presume)
P = patched (modified on remote, I presume)
? = unknown file (these are all .dso and project files not included in initial distribution, so this one explained itself, basically)
I'm wondering if there are any other return codes and what they mean. Perhaps someone could update the CVS docs (at least, the WinCVS docs - not sure if everyone else has better).
Rich
M = modified (on my end, I presume)
P = patched (modified on remote, I presume)
? = unknown file (these are all .dso and project files not included in initial distribution, so this one explained itself, basically)
I'm wondering if there are any other return codes and what they mean. Perhaps someone could update the CVS docs (at least, the WinCVS docs - not sure if everyone else has better).
Rich
About the author
I was a soldier, then a computer technician, an electrician, a technical writer, game programmer, and now software test/tools developer. I've been a hobbyist programmer since the age of 13.
Associate Orion Elenzil
Real Life Plus
www.cvshome.org/docs/manual/cvs-1.11.17/cvs_16.html#SEC156
scroll down or search for "A.17.2 update output".
basically you are correct about M, P, and ?.
you may also encounter:
U = update. same result as P.
C = conflict. this is the bugger, you'll need to manually edit
the file.