Newton physics integration. (again)
by Luke Jones · in Torque Game Engine · 08/22/2004 (5:38 am) · 0 replies
Its been awhile since I did anything with Torque, and a quick check of the changelog shows alot of progress being made.
And then a friend of mine has been messing around with 3D Studios reactor physics sim, which got me wanting to get decent physics into Torque agin.
So Im wondering, has anyone done anything recently with Newton?
What about Novodex (aparently, they have integrated it into TGE at some point), they have released version 2.1.1 for free non-commercial useage.
And then a friend of mine has been messing around with 3D Studios reactor physics sim, which got me wanting to get decent physics into Torque agin.
So Im wondering, has anyone done anything recently with Newton?
What about Novodex (aparently, they have integrated it into TGE at some point), they have released version 2.1.1 for free non-commercial useage.
About the author
Core developer using Rust lang at Sphere Identity.