Game Development Community

Lighting Pack version 1.1.5 Q&A

by John Kabus (BobTheCBuilder) · in · 08/21/2004 (5:33 pm) · 125 replies

Hello Garage Gamers!

Welcome to the Synapse Gaming Lighting Pack general discussion forum!

I've created this thread to answer your questions about the Lighting Pack. If you have any questions feel free to ask and I'll do my best to answer them!

-John Kabus
Synapse Gaming
#101
11/10/2004 (3:24 pm)
So John, you have a date for us when the Lighting Pack has hit 1.3 of torque ?

-Stephen
#102
11/10/2004 (4:24 pm)
Have you guys tried hand merging the lighting code into 1.3? Ive heard its not hard at all, just takes a bit of time.
#103
11/10/2004 (8:12 pm)
I did try hand merging, but my game never loads. Maybe I missed something tho, just don't have a whole bunch of time left to dedicate to the lighting pack.
#104
11/11/2004 (3:21 am)
James,

There isn't a 1.3 patch the whole integration process will be much different in the next Lighting Pack version.

Stephen,

I'll post a news item and dev shot when it's released.


Btw: here's the thread outlining TGE 1.3 integration (in the middle):

www.garagegames.com/mg/forums/result.thread.php?qt=21153

-John
#105
11/12/2004 (7:13 am)
I did a hand integration into 1.3 with the integration instructions for the HEAD from the readme, and it constantly tries to load files:

Loading compiled script starter.fps/server/scripts/sgLights.cs.
//-----------------------------------------------
Loading Synapse Gaming light datablocks from: *.cs
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/audio.cs.
Loading compiled script common/prefs.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!

The game never loads because it's stuck trying to load these files over and over. I did a hand integration into 1.2 and got the lp to work, then merged it with 1.3 and had very bad luck. Any idea what the loading problem is? At least that compiled, if anyone could direct me to what the problem is, I'd be greatly appreciative. Thanks
#106
11/12/2004 (8:33 am)
In the file 'sgLightEditor.gui' there's a variable defined:

$sgLightEditor::lightDBPath = "starter.fps/server/scripts/sgLights/";

Your's looks like it's point to the torque root directory or is not defined. Are you running a dedicated server? If so move the above line to 'sgLights.cs'.

-John
#107
11/14/2004 (5:53 pm)
Any estimated time on the release of the next version, John? I really enjoyed this pack with 1.2 and wish I could with 1.3. I made too many changes to the engine to revert back to 1.2 just to use the lighting pack.
#108
11/14/2004 (6:10 pm)
@ Jason

John told me "I'll post a news item and dev shot when it's released."

-Stephen
#109
11/14/2004 (6:16 pm)
Patience some really important features are going into this release. The biggest of which is the new integration processes I've taken the Integration Guide down to two steps download and compile. :)

I'm counting the time until the release in mere days. :)

-John
#110
11/14/2004 (6:36 pm)
I wasn't trying to be impatient or snippy, trust me. I have all the time in the world. Merely wondering if there was a date, thats all :)
#111
11/14/2004 (7:27 pm)
I know, but the new Lighting Pack release is very exciting, so I couldn't resist giving a sneak-preview of what's coming up. :)

-John
#112
11/14/2004 (8:02 pm)
Makes life easier for everyone, gotta like that. Thanks for putting the hours in on it John! Days you say? Now you've got me excited too. And I just spent some of the last two days integrating the last release manually ;) (it worth it for what I learned doing it, actually)
#113
11/15/2004 (1:04 am)
Yeah, I've integrated manually a couple times now. I am very curious to see how this new "download and compile" system will work. I can't really imagine how that would work without a patch...but it sure does sound awesome!!
#114
11/15/2004 (9:38 am)
Quote:I'm counting the time until the release in mere days.

This is indeed welcome news, John.

But a quick question about the integration method.
Will you be replacing files directly in the tree, or will your files be seperate? I've been bookmarking all the 1.3 fixes/updates, and I could get a headstart adding them if you are not.

Thanks,

Jaimi
#115
11/15/2004 (4:16 pm)
Sorry to ask this question when i should be waiting, but i just saw the demo of your pack and just wanted to buy it, is there a release date for the updated pack that will work in Torque 1.3?

Thanks a lot, i will be waiting fordward for it :)
#116
11/15/2004 (5:28 pm)
Sorry to ask this question when i should be waiting, but i just saw the demo of your pack and just wanted to buy it, is there a release date for the updated pack that will work in Torque 1.3?

Thanks a lot, i will be waiting fordward for it :)
#117
11/16/2004 (3:46 am)
@ Jorge

Quote:I'm counting the time until the release in mere days. :)
#118
11/30/2004 (7:00 pm)
Sorry I never replied to your question about my problem John, deadline came around and it was crunchtime to get everything else in - and no time to do anything else at all. I'm still excited to get the lp for 1.3. You did a great job on the lp.
#119
12/02/2004 (2:17 pm)
Quote:I'm counting the time until the release in mere days. :)

Yeah, but that was a fortnight ago, isn't that counting in weeks ;)
#120
12/02/2004 (2:31 pm)
Hi

Yes me too, after being told the same as u Fruit I have tried implementing the version i have just bought with 1.3 but i am just lost at the intergration level with lots of difficulty and errors coming up - so as i am new to C i am awaiting the next version which doesnt required intergrating.