Maya2dts Faqs
by Danny Ngan · in Torque Game Engine · 08/20/2004 (1:54 pm) · 3 replies
I'm starting to put together an FAQ section for the Maya2DTS online docs and would like the Maya users in this community to post suggestions for what to include in those FAQs. I am using the current Max2DTS FAQs as a starting point. Please post suggestions to this thread, so that it is easier for me to keep track of things. Thanks in advance.
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#2
If you're running into problems exporting a particular mesh, try deleting its history and re-exporting. It is possible that a shapes construction history may cause some conflicts with the exporter's optimization routines (I'm making an educated guess on this one). Deleting the history should help.
08/20/2004 (11:59 pm)
You can use pretty much any modeling tool you want. Split poly, subdivide, smooth, etc it all works fine. It doesn't even have to originate as a polygon mesh, as long as it ends up as a polygon shape (convert to polygons, output as polygons, etc).If you're running into problems exporting a particular mesh, try deleting its history and re-exporting. It is possible that a shapes construction history may cause some conflicts with the exporter's optimization routines (I'm making an educated guess on this one). Deleting the history should help.
#3
08/21/2004 (10:07 am)
I have a rough version of the Maya2DTS FAQs started. Click here to view them.
Torque 3D Owner Steven Chiu
We've tried several modeling methods(e.g. merge vertices) without any success except for using the polygon extrude tools. I also check the dump file, it show no error message.
I also found that nothing shows up after the mesh optimization section for the model that not export.
Is it possible to turn off the optimization procedure during exporting? I'm just wondering if the mesh optimization prevent the model from exporting?
Or for the time being, we can only use the polygon extrude tools for modeling?
Does anyone have the same problems?