Game Development Community

Some Flickering

by Sean Doherty · in Torque Game Engine · 08/14/2004 (1:27 pm) · 7 replies

I just bought Ken's book and I have been noticing a fair amount of flickering with the entire scene? The flickering was not there when I was running the Torque Demo from Garage Games; it seems to be related to the version of Torque that comes with the book?

I have a Radeon 9600 Pro and the latest ATI drivers. Also, I noticed that I get a general exception error if I try to change from the OpenGL setting to D3D; maybe that is normal because I don't have the full version of Torque?

The following is a image of what is happening:

www.FreelanceGames.com/Graphics/Torque-1.jpg
PS: At the moment the Flickering is in CH3.

#1
08/14/2004 (2:25 pm)
I have a radeon 9600 pro too. I have also seen this, but in my personalized copy of the engine. (I haven't tried the book version yet, I'll give it a try in a bit)

When it happens, it can be resolved by opening the options dialog with ctrl-o and changing the resolution or switching to fullscreen/windowed mode and then switching back. (This isn't a permanent fix of course, just something that happens to work for me) I would guess it's probably a driver issue, but I have really nothing to base that on :)

EDIT: Ok, just tried this, I'm not getting this with chapter 3

EDIT2: I just saw it happen by running tge.exe and picking waterworld. It's not something that happens every time though, just occasionally.
#2
08/14/2004 (3:12 pm)
It also happens to me in the water world demo.

Is there any reason why I shouldn't be able to switch from OpenGL to D3D without getting a general protection fault?
#3
08/14/2004 (4:42 pm)
Hmmm...Actually, I can't either. I get a crash when I try to switch. This works fine in my home-built copy of the engine, though.

EDIT: If I were you, I would download the TGE demo and replace the exe+dlls that came with the book with the ones from the demo, I just swapped a clean copy of all of those in and I was able to use the D3D renderer.
#4
08/17/2004 (5:04 am)
Interesting. I don't get this at all - but I'm using nVidia on all my computers.
#5
08/17/2004 (9:20 am)
Ken,

Do you get a general pertection fault when you switch to D3D?
#6
09/24/2004 (8:49 pm)
I get a crash when playing the game demos with D3D selected instead of OpenGL. I have an ATI 8500 and the latest drivers as of a couple months ago, DirectX 9b installed. I think there is another thread at GarageGames where people have mentioned crashes with TGE and Directx 9. Potentially bad news to me as I want to develop with DirectX and for video cards by Nvidia and ATI.
#7
09/24/2004 (9:18 pm)
If you are using TGE you really want to use OpenGL. D3D is implemented through an OpenGL emulation layer in TGE and at a significant penalty. TSE on the other hand is currently only in D3D (although the GFX layer is perfectly capable of doing OpenGL, too, it just won't be done until the engine is feature complete).