Turnbased rpg... where to start
by Brian Lyon · in Game Design and Creative Issues · 08/11/2004 (1:07 pm) · 2 replies
I was thinking of just making a little addon for an oldschool rpg combast system like outta the final fantasy gaem just for the heck of it in my spare time but i dont even know where to begin i dont know of any timing systems in torque or how to get a good looking 3rd person view for combat
Associate David Montgomery-Blake
David MontgomeryBlake
Oh, and because I haven't clicked edit enough on this post, I thought I'd add that you should look through the demo mission that's included. You'll get a lot of camera information in the mission file, as well as information on waiting for events (such as waiting for the user to click the next button to see whatever cool feature they wanted to show off). It's a great resource, itself.
Here's a couple of camera resources:
God View
Movie-like Camera system
Advanced Camera
Constraining the camera
Camera zoom in Torque
Camera moving along a path
Using a separate camera object
Controlling a separate camera
Player movement with a separate camera object
Tools for mappers:
Toolset
Mouse controlled player movement:
Mouse controlled player movement
Moving DTS's around:
Pathshape
RPGDialog:
RPGDialog
Here's a conversation editor:
Conversation editor
Here's an inventory manager:
Inventory Manager Control
Inventory v2
Drag-n-drop GUI control:
Drag-n-drop GUI control
Object selection:
Object selection
Pathed Interiors:
Pathed Interiors for the HEAD
3DS shapes in Torque:
3DS Shapes in Torque
Spelly stuff:
Spells and stuff
I can't guarantee that these will all work with the current HEAD (or that some of them haven't been integrated since there's some excellent work done here). I learned a lot from these resources (especially the camera ones).
Of course, you could have always searched the resources for "camera" or "RPG" and found them...
EDIT: major clean-up because am am "teh suk".