Max6 Question
by Anthony McClenny · in Torque Game Engine · 08/02/2004 (12:14 pm) · 3 replies
I see that procedural materials don't export from Max. The only textures you can use are bitmaps. Without a bitmap applied, if I assign the object a color, will that color make it through the export? When i say assign, I mean from the perspective window, not the Material menu.
I guess i'm confused as to whether the object color comes across, or do I need to bitmap all colored areas that I want.
I can't try it because I'm at work. Just wanted to say that I've had my engine for 1 day so far, and can't believe all that I have done.. This is what I needed to take my hobby to the next level.
Thanks
I guess i'm confused as to whether the object color comes across, or do I need to bitmap all colored areas that I want.
I can't try it because I'm at work. Just wanted to say that I've had my engine for 1 day so far, and can't believe all that I have done.. This is what I needed to take my hobby to the next level.
Thanks
Torque Owner Lars Boldt
So basically either way you have to apply a bitmap.
HTH
Lars