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Max6 Question

by Anthony McClenny · in Torque Game Engine · 08/02/2004 (12:14 pm) · 3 replies

I see that procedural materials don't export from Max. The only textures you can use are bitmaps. Without a bitmap applied, if I assign the object a color, will that color make it through the export? When i say assign, I mean from the perspective window, not the Material menu.

I guess i'm confused as to whether the object color comes across, or do I need to bitmap all colored areas that I want.

I can't try it because I'm at work. Just wanted to say that I've had my engine for 1 day so far, and can't believe all that I have done.. This is what I needed to take my hobby to the next level.

Thanks

#1
08/02/2004 (12:33 pm)
As far as I know only a single bitmap texture and multi/sub object is supported. If you don't apply color or texture through any of those it will end up white in-game.

So basically either way you have to apply a bitmap.

HTH

Lars
#2
08/03/2004 (4:47 am)
Best solution, use procedural techniques in MAX then Bake the Texture (Render to Texture). Have it output a png file and use that =)
#3
08/04/2004 (5:12 am)
That's a great idea..! Thanks