Game Development Community

Specific format for .null texture?

by Mitovo · in Torque Game Engine · 08/02/2004 (10:21 am) · 3 replies

Hi all...

I know this is a somewhat stupid question, but I'm blanking right now and can't find anything in any searches... I know there was a tutorial somewhere that explained that, but I can't find it. Go figure.

Does the .null texture have to be a specific image format? Again, for some reason it's completely escaping me at the moment... I've got a .null texture ready to go, just need to know which format to save it in.. heh...

Thanks!

#1
08/02/2004 (10:34 am)
Any of the TGE supported texture formats (jpg, png, gif) are fine. I'd suggest jpg to save on size since the texture is never seen in-game.
#2
08/02/2004 (1:33 pm)
Perfect... and it just has to be 255,0,255, or 254,0,254? Or does the color matter because it looks for the "null.xxx" filename and works from that?

Thanks again!
#3
08/02/2004 (9:33 pm)
Any power of 2 (2x2, 2x4, 4x4, 8x8, 32x512, etc.) will do. Color doesn't matter.