Game Development Community

GUI Editor question

by kcpdad · in Torque Game Engine · 08/02/2004 (4:49 am) · 4 replies

Hi,
When I edit the optionsDlg of the RW demo it only shows the "OptGraphicsPane - Gui Control" object in the view pane. E.g. If I select a GuiTextCtrl object under OptControlsPane the view isn't changed to relect that Pane, the view still shows the dialog as if the Graphics button was pushed. This makes it difficult to change controls under either the Audio or Controls objects. What am i missing?
Thanks!
Joe

About the author

Hobbyist working on a tank game when time allows. Play the prototype at => http://www.sytrept.com/60tons/


#1
08/02/2004 (5:31 am)
Open concole and read :) Missing ....
#2
08/02/2004 (7:33 am)
I think Andy means, the console might have an error in it explaining what's wrong.
#3
08/05/2004 (3:59 am)
No errors in the log.
Maybe I'm not clear enough. It looks for the most part to be working. If I select an object from the object tree I see it selected in the view window, i.e. with circles on the corners and straight lines radiating out from the object. However expect for the initial Graphics pane all the other pane's object don't display their text when selected making difficult to work with. Is that normal?
I thought to work around it I could program another pane as the default such as Controls, how would I do that?
Thanks,
Joe
#4
08/05/2004 (6:27 am)
OK I figured out what I was doing wrong.
I read Chapter 10 more carefully, this book is chock full of great info it's hard not to skim, and realized that I needed to change the visible property of the GuiControl pane in order to see its contained objects. You need to uncheck the currently visible pane as well.