Game Development Community


#1
07/29/2004 (5:22 pm)
Well, you can mod the terrain (F11), mess with the .png and .bmp files to see what it does, or just press F10 and mod the GUIS.

This will help you a lot (I know because I did it just a few months ago).
#2
07/29/2004 (6:01 pm)
Matt,

Compiling and running from the C++ code is only essential if you intend to change the engine code yourself. You may want to do that one day, but I am pretty sure that is not what you want to do today. I would recommend the following: download the demo from the website - you probably have already done this. Go to the root directory - the one with "main.cs", "tge.exe" and a few files with ".dll" extensions. Copy the file "tge.exe" and paste it in the directory c:\torque\example\.

When you do this, click on tge.exe and you will be set and ready to go. You can do everything you want now (F10, F11, etc.) without actually needing to compile the engine - you can come back to that at a later time.
#3
07/30/2004 (7:13 am)
Patience, young jedi. You will be up and writing killer games soon.

I'm not sure what you can't find, but I will guess. The torque demo root directory is probably in the directory "c:\Program Files\Torque Demo". This directory contains a file called "tge.exe". Copy that file and paste it into "C:\torque\example". I am assuming that you performed default installations for both the demo and the torque SDK package.

That should about do it. If you run into more problems, go ahead and ask, but be specific in your questions.

Oh, by the way, it's great that you are learning TGE, but there are other kits that are more suitable for beginner's - for example the Reaction Engine on this website and Reality Factory on the Genesis 3D website are game kits that are a little easier to work with at first. They still require a little C programming, but are a lot of fun. Good Luck.
#4
07/30/2004 (9:25 am)
They call it demo.exe and it should install into C:\Program Files\Torque Demo by default. It should have the Torque logo.
#5
07/30/2004 (10:01 am)
You know what. Just run one of the Demos eitehr racing or FPS and press F11 to open the mission editor. Also, go through all the scripts in the demo and see what everything does. Although you should be able to open the mission editor anyway. Not sure why it's not working for you.
#6
07/30/2004 (1:06 pm)
Something else to try:

When you're in the C:\torque\example directory, drill down through the folders to a file called "c:\torque\example\demo\server\scripts\player.cs".

Open it with a text editor like Notepad or Vim. Go down to line 565, the one that says "datablock PlayerData(LightMaleHumanArmor)
". This datablock lists all the attributes of your avatar. Change some of the numbers in the datablock, like runEnergyDrain, repairRate and so on. Save the file and run the game again. See how your avatar's behavior changes.

You can also try a different skin by replacing the name of the .dts file in the datablock.

Ray
#7
08/17/2004 (6:28 pm)
You know, under Win32 VC++.NET 2003 it's compiling to the torque\example directory as torquedemo.exe (or torquedemo_DEBUG.exe for debug builds).

Matt - from the command line (DOS prompt, Command prompt) if you run it as

torquedemo -game starter.racing

it will start the racing demo.

torquedemo -game tutorial.base

is the base mission for some of the tutorials available, and

torquedemo -game demo

is the demo content from the pre-purchase downloadable demo. There's also

torquedemo -game show

but I haven't played with it yet....

Rich
#8
08/17/2004 (6:40 pm)
I'm 13 too so I kinda know what you mean. Well I've played around with the starter programs and made a flying demo a simple fps demo and a driving demo so I'm going to post them up on a site fairly soon so newbs can find there way around the engine.