Creating a "middle ground" terrain template..
by Mitovo · in Torque Game Engine · 07/26/2004 (10:22 am) · 2 replies
Okay, I tried to come up with a subject that conveyed the topic as clearly as possible - of all of them, that one failed the least.. :-)
That said..
I'm trying to create a sort of "blank slate" terrain template using a height map set to a solid gray color. Now, from my experiences with other height-map related geometry, a color value of 128,128,128 is "middle ground" and halfway between the highest and lowest possible extremes.
However, when I try to apply this to a heightmap in Torque it seems that I'm given all the room in the world to build up terrain, but am at rock-bottom and can't go any lower.
I understand there are also certain parameters you can set for terrain where you define its upper- and lower-most extremes.. Perhaps this is what I need to be looking at?
Thanks in advance for any assistance.. :-)
Take care,
Mike
That said..
I'm trying to create a sort of "blank slate" terrain template using a height map set to a solid gray color. Now, from my experiences with other height-map related geometry, a color value of 128,128,128 is "middle ground" and halfway between the highest and lowest possible extremes.
However, when I try to apply this to a heightmap in Torque it seems that I'm given all the room in the world to build up terrain, but am at rock-bottom and can't go any lower.
I understand there are also certain parameters you can set for terrain where you define its upper- and lower-most extremes.. Perhaps this is what I need to be looking at?
Thanks in advance for any assistance.. :-)
Take care,
Mike
About the author
Torque Owner Erik Madison