3d transparency
by Travis Vroman · in Artist Corner · 07/24/2004 (10:22 am) · 1 replies
I was wondering how to use semi or fully transparent textures in TGE DTS objects. for instance, my characters use sprites with textures that gradually get clear toward the end. (example of this is the hair in final fantasy X or X-2). But when I place the model into TGE, the area that is supposed to be clear turns up white. How do I fix this? Thanks in advance,
-Barzahd
-Barzahd
Torque Owner Paul Fassett
Edit: Here is a resource that should help.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1920