Game Development Community

3d transparency

by Travis Vroman · in Artist Corner · 07/24/2004 (10:22 am) · 1 replies

I was wondering how to use semi or fully transparent textures in TGE DTS objects. for instance, my characters use sprites with textures that gradually get clear toward the end. (example of this is the hair in final fantasy X or X-2). But when I place the model into TGE, the area that is supposed to be clear turns up white. How do I fix this? Thanks in advance,

-Barzahd

#1
07/24/2004 (11:16 am)
You handle transparencies through alpha channels in your texture. There are a bunch of tutorials for doing that on the web, and I think that psionic's website has a bunch of tuts on that subject. Let me go get the web site.

Edit: Here is a resource that should help.

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1920