Game Development Community

Debug_net And Debug_log()

by Michael Cozzolino · in Torque Game Engine · 07/14/2004 (10:44 am) · 1 replies

How do I setup/use these tools. Is their any documentation. I have searched but have not found anything.

I saw a post from Mark Frohnmayer www.garagegames.com/mg/forums/result.thread.php?qt=5223 saying to use this to debug pack and unpack routines. I'm tring to figure out where I went wrong on a resource i'm trying to use.

Thanks,

About the author

Indie Developer in the Albany NY area. iOS, PC, Mac OSX development. http://itunes.apple.com/us/artist/michael-cozzolino/id367780489


#1
07/14/2004 (3:00 pm)
DEBUG_NET is a macro to enable several pieces of network debugging functionality, including debug markers in the data stream and (optionally) the DEBUG_LOG macros which spew debug information to the console.