Game Development Community

Breakable?

by Anthony Rosenbaum · in Torque Game Engine Advanced · 06/12/2004 (10:11 pm) · 5 replies

addField("breakable",      TypeBool, Offset(breakable,   Material));

Is this a future feature? any word on what this will entail?

#1
06/12/2004 (10:32 pm)
Yes it's a future expansion. The material system currently only supports shader parameters, but you can define whatever you want inside the material thus being able to make materials breakable, see through, bullet passable, whatever you want.
Probably breakable will be implemented by GG, not sure, but the base system is there for you to expand.
#2
06/13/2004 (5:42 am)
"...Materials are surface descriptions that can be used for things such as physics and sound information, but has been fleshed out for rendering."
#3
06/13/2004 (6:40 pm)
Watch out, Brian! They found that line we put in to distract them with!
#4
06/13/2004 (7:08 pm)
Lol *scratches head*.. breakable eh?
#5
06/14/2004 (11:36 am)
Heh, yeah, I think I put that flag in before I even started on the procedural shading code. The idea for the breakable flag was for stuff like glass.