CubeMaps
by Anthony Rosenbaum · in Torque Game Engine Advanced · 06/06/2004 (4:19 pm) · 5 replies
I converted the TSE demo to a Multiplayer example and decide to walk around. I thought the dynamic cubemap generation would show the orc in the reflective globe when I entered teh room, but it did not. I am just running the most basic level of shaders
Pix version detected: 1.100000
Vert version detected: 1.100000
Does the higher version shaders show players in the reflection?
Pix version detected: 1.100000
Vert version detected: 1.100000
Does the higher version shaders show players in the reflection?
About the author
#2
Dynamic ones are on the TODO list I think.
06/06/2004 (5:23 pm)
TSE only supports static cubemaps right now.Dynamic ones are on the TODO list I think.
#3
06/06/2004 (5:30 pm)
No DynCubeMapReflect does dynamic relfection for interiors.
#4
06/06/2004 (9:03 pm)
At the moment, I think we have dynamic cubemaps disabled due to either performance reasons or some esoteric crash bug. The code is there to do it, though.
#5
06/06/2004 (10:02 pm)
Yeh, crashes whenever i try add it to a mission, diidnt try debugging though.
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