How to make a stand alone?
by James Bond · in Torque Game Engine · 06/06/2004 (4:11 pm) · 5 replies
I have a folder in my documents now called the name of my game. what files do i need in it and do i have to compile it on its own in c++ rather than the whole engine?
About the author
#2
I would like a list of the basic files/folders needed to build my game from. For a better word, I would like to know what is needed for the base to build my game onto, or is the best way to build my game over the top of starter.fps?
Also I would like to know if I can complie my game and its folders on its own without compiling torque SDK.dsw?
so any chages to the code will effect the game only and not the whole of the torque game engine? or to make differant types of games would I need to download 2 versions of Torque and change them differantly to suit the requierments of each game?
Many Thanks.
-James B.
06/07/2004 (10:18 pm)
No No,I would like a list of the basic files/folders needed to build my game from. For a better word, I would like to know what is needed for the base to build my game onto, or is the best way to build my game over the top of starter.fps?
Also I would like to know if I can complie my game and its folders on its own without compiling torque SDK.dsw?
so any chages to the code will effect the game only and not the whole of the torque game engine? or to make differant types of games would I need to download 2 versions of Torque and change them differantly to suit the requierments of each game?
Many Thanks.
-James B.
#3
I just bought TGE and ran Visual Studio 7.1 Professional and compiled the code as release and not debug. I am in the process of implementing some of the engine changes, some of the code snippets. Can I change the name of the examples folder, maybe use Inno Setup, and give to the rest of my team? Eventually I would get rid of the demo, rw, show, starter.fps, starter.racing, and tutorial base. Obviously I would leave these folders in the short term to better let my team members get acquainted with the engine. What I am left with is common and what Finney mentions in his book, the control (which is your game folder)
I have searched the forums and I have not seen is a what actually can you ship to your team. If I missed it, I am sorry but is this what you are asking as well James?
06/08/2004 (8:37 am)
I think to expand on what James is looking for, let me go through an example. I just bought TGE and ran Visual Studio 7.1 Professional and compiled the code as release and not debug. I am in the process of implementing some of the engine changes, some of the code snippets. Can I change the name of the examples folder, maybe use Inno Setup, and give to the rest of my team? Eventually I would get rid of the demo, rw, show, starter.fps, starter.racing, and tutorial base. Obviously I would leave these folders in the short term to better let my team members get acquainted with the engine. What I am left with is common and what Finney mentions in his book, the control (which is your game folder)
I have searched the forums and I have not seen is a what actually can you ship to your team. If I missed it, I am sorry but is this what you are asking as well James?
#4
I just bought TGE and ran Visual Studio 7.1 Professional and compiled the code as release and not debug. I am in the process of implementing some of the engine changes, some of the code snippets. Can I change the name of the examples folder, maybe use Inno Setup, and give to the rest of my team? Eventually I would get rid of the demo, rw, show, starter.fps, starter.racing, and tutorial base. Obviously I would leave these folders in the short term to better let my team members get acquainted with the engine. What I am left with is common and what Finney mentions in his book, the control (which is your game folder)
I have searched the forums and I have not seen is a what actually can you ship to your team. If I missed it, I am sorry but is this what you are asking as well James?
06/08/2004 (8:38 am)
I think to expand on what James is looking for, let me go through an example. I just bought TGE and ran Visual Studio 7.1 Professional and compiled the code as release and not debug. I am in the process of implementing some of the engine changes, some of the code snippets. Can I change the name of the examples folder, maybe use Inno Setup, and give to the rest of my team? Eventually I would get rid of the demo, rw, show, starter.fps, starter.racing, and tutorial base. Obviously I would leave these folders in the short term to better let my team members get acquainted with the engine. What I am left with is common and what Finney mentions in his book, the control (which is your game folder)
I have searched the forums and I have not seen is a what actually can you ship to your team. If I missed it, I am sorry but is this what you are asking as well James?
#5
This is mainly what I am after, an I have also looked for it through the forum search. I thought I was the only person with this problem, and it comes as a little relife that I am not alone.
The basic problem I am faceing is I dont want to send the team the starter.fps and starter.racing etc etc and I don't want to ship a demo of my game with all the examples etc etc, and I also don't want to develop one type of game, for example the control system in a FPS is diffrant to the controll system in an RPG the same as the physics of a tennis simulation is differant to the physics in a beatum up.
I just need a list of the files needed for a stand alone game without the rest of the crap that ships with TGE (Crap as in not needed for a stand alone game demo)
06/08/2004 (9:38 pm)
Hi Bryan,This is mainly what I am after, an I have also looked for it through the forum search. I thought I was the only person with this problem, and it comes as a little relife that I am not alone.
The basic problem I am faceing is I dont want to send the team the starter.fps and starter.racing etc etc and I don't want to ship a demo of my game with all the examples etc etc, and I also don't want to develop one type of game, for example the control system in a FPS is diffrant to the controll system in an RPG the same as the physics of a tennis simulation is differant to the physics in a beatum up.
I just need a list of the files needed for a stand alone game without the rest of the crap that ships with TGE (Crap as in not needed for a stand alone game demo)
Torque 3D Owner Howard Dortch
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